v2ray-core/transport/internet/kcp/connection.go

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package kcp
import (
"io"
"net"
"sync"
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"sync/atomic"
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"time"
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"v2ray.com/core/app/log"
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"v2ray.com/core/common/buf"
"v2ray.com/core/common/predicate"
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)
var (
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ErrIOTimeout = newError("Read/Write timeout")
ErrClosedListener = newError("Listener closed.")
ErrClosedConnection = newError("Connection closed.")
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)
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type State int32
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func (s State) Is(states ...State) bool {
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for _, state := range states {
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if s == state {
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return true
}
}
return false
}
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const (
StateActive State = 0
StateReadyToClose State = 1
StatePeerClosed State = 2
StateTerminating State = 3
StatePeerTerminating State = 4
StateTerminated State = 5
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)
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func nowMillisec() int64 {
now := time.Now()
return now.Unix()*1000 + int64(now.Nanosecond()/1000000)
}
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type RoundTripInfo struct {
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sync.RWMutex
variation uint32
srtt uint32
rto uint32
minRtt uint32
updatedTimestamp uint32
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}
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func (v *RoundTripInfo) UpdatePeerRTO(rto uint32, current uint32) {
v.Lock()
defer v.Unlock()
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if current-v.updatedTimestamp < 3000 {
return
}
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v.updatedTimestamp = current
v.rto = rto
}
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func (v *RoundTripInfo) Update(rtt uint32, current uint32) {
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if rtt > 0x7FFFFFFF {
return
}
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v.Lock()
defer v.Unlock()
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// https://tools.ietf.org/html/rfc6298
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if v.srtt == 0 {
v.srtt = rtt
v.variation = rtt / 2
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} else {
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delta := rtt - v.srtt
if v.srtt > rtt {
delta = v.srtt - rtt
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}
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v.variation = (3*v.variation + delta) / 4
v.srtt = (7*v.srtt + rtt) / 8
if v.srtt < v.minRtt {
v.srtt = v.minRtt
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}
}
var rto uint32
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if v.minRtt < 4*v.variation {
rto = v.srtt + 4*v.variation
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} else {
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rto = v.srtt + v.variation
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}
if rto > 10000 {
rto = 10000
}
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v.rto = rto * 5 / 4
v.updatedTimestamp = current
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}
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func (v *RoundTripInfo) Timeout() uint32 {
v.RLock()
defer v.RUnlock()
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return v.rto
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}
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func (v *RoundTripInfo) SmoothedTime() uint32 {
v.RLock()
defer v.RUnlock()
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return v.srtt
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}
type Updater struct {
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interval int64
shouldContinue predicate.Predicate
shouldTerminate predicate.Predicate
updateFunc func()
notifier chan bool
}
func NewUpdater(interval uint32, shouldContinue predicate.Predicate, shouldTerminate predicate.Predicate, updateFunc func()) *Updater {
u := &Updater{
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interval: int64(time.Duration(interval) * time.Millisecond),
shouldContinue: shouldContinue,
shouldTerminate: shouldTerminate,
updateFunc: updateFunc,
notifier: make(chan bool, 1),
}
go u.Run()
return u
}
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func (v *Updater) WakeUp() {
select {
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case v.notifier <- true:
default:
}
}
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func (v *Updater) Run() {
for <-v.notifier {
if v.shouldTerminate() {
return
}
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interval := v.Interval()
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for v.shouldContinue() {
v.updateFunc()
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time.Sleep(interval)
}
}
}
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func (u *Updater) Interval() time.Duration {
return time.Duration(atomic.LoadInt64(&u.interval))
}
func (u *Updater) SetInterval(d time.Duration) {
atomic.StoreInt64(&u.interval, int64(d))
}
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type SystemConnection interface {
net.Conn
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Reset(func([]Segment))
Overhead() int
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}
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var (
_ buf.MultiBufferReader = (*Connection)(nil)
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_ buf.MultiBufferWriter = (*Connection)(nil)
)
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// Connection is a KCP connection over UDP.
type Connection struct {
conn SystemConnection
rd time.Time
wd time.Time // write deadline
since int64
dataInput chan bool
dataOutput chan bool
Config *Config
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conv uint16
state State
stateBeginTime uint32
lastIncomingTime uint32
lastPingTime uint32
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mss uint32
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roundTrip *RoundTripInfo
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receivingWorker *ReceivingWorker
sendingWorker *SendingWorker
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output SegmentWriter
dataUpdater *Updater
pingUpdater *Updater
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mergingWriter buf.Writer
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}
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// NewConnection create a new KCP connection between local and remote.
func NewConnection(conv uint16, sysConn SystemConnection, config *Config) *Connection {
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log.Trace(newError("creating connection ", conv))
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conn := &Connection{
conv: conv,
conn: sysConn,
since: nowMillisec(),
dataInput: make(chan bool, 1),
dataOutput: make(chan bool, 1),
Config: config,
output: NewSegmentWriter(sysConn),
mss: config.GetMTUValue() - uint32(sysConn.Overhead()) - DataSegmentOverhead,
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roundTrip: &RoundTripInfo{
rto: 100,
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minRtt: config.GetTTIValue(),
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},
}
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sysConn.Reset(conn.Input)
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conn.receivingWorker = NewReceivingWorker(conn)
conn.sendingWorker = NewSendingWorker(conn)
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isTerminating := func() bool {
return conn.State().Is(StateTerminating, StateTerminated)
}
isTerminated := func() bool {
return conn.State() == StateTerminated
}
conn.dataUpdater = NewUpdater(
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config.GetTTIValue(),
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predicate.Not(isTerminating).And(predicate.Any(conn.sendingWorker.UpdateNecessary, conn.receivingWorker.UpdateNecessary)),
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isTerminating,
conn.updateTask)
conn.pingUpdater = NewUpdater(
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5000, // 5 seconds
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predicate.Not(isTerminated),
isTerminated,
conn.updateTask)
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conn.pingUpdater.WakeUp()
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return conn
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}
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func (v *Connection) Elapsed() uint32 {
return uint32(nowMillisec() - v.since)
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}
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func (v *Connection) OnDataInput() {
select {
case v.dataInput <- true:
default:
}
}
func (v *Connection) OnDataOutput() {
select {
case v.dataOutput <- true:
default:
}
}
// ReadMultiBuffer implements buf.MultiBufferReader.
func (v *Connection) ReadMultiBuffer() (buf.MultiBuffer, error) {
if v == nil {
return nil, io.EOF
}
for {
if v.State().Is(StateReadyToClose, StateTerminating, StateTerminated) {
return nil, io.EOF
}
mb := v.receivingWorker.ReadMultiBuffer()
if !mb.IsEmpty() {
return mb, nil
}
if v.State() == StatePeerTerminating {
return nil, io.EOF
}
duration := time.Minute
if !v.rd.IsZero() {
duration = v.rd.Sub(time.Now())
if duration < 0 {
return nil, ErrIOTimeout
}
}
select {
case <-v.dataInput:
case <-time.After(duration):
if !v.rd.IsZero() && v.rd.Before(time.Now()) {
return nil, ErrIOTimeout
}
}
}
}
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// Read implements the Conn Read method.
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func (v *Connection) Read(b []byte) (int, error) {
if v == nil {
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return 0, io.EOF
}
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for {
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if v.State().Is(StateReadyToClose, StateTerminating, StateTerminated) {
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return 0, io.EOF
}
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nBytes := v.receivingWorker.Read(b)
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if nBytes > 0 {
return nBytes, nil
}
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if v.State() == StatePeerTerminating {
return 0, io.EOF
}
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duration := time.Minute
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if !v.rd.IsZero() {
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duration = v.rd.Sub(time.Now())
if duration < 0 {
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return 0, ErrIOTimeout
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}
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}
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select {
case <-v.dataInput:
case <-time.After(duration):
if !v.rd.IsZero() && v.rd.Before(time.Now()) {
return 0, ErrIOTimeout
}
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}
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}
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}
// Write implements the Conn Write method.
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func (v *Connection) Write(b []byte) (int, error) {
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totalWritten := 0
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for {
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if v == nil || v.State() != StateActive {
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return totalWritten, io.ErrClosedPipe
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}
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nBytes := v.sendingWorker.Push(b[totalWritten:])
v.dataUpdater.WakeUp()
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if nBytes > 0 {
totalWritten += nBytes
if totalWritten == len(b) {
return totalWritten, nil
}
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}
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duration := time.Minute
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if !v.wd.IsZero() {
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duration = v.wd.Sub(time.Now())
if duration < 0 {
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return totalWritten, ErrIOTimeout
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}
}
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select {
case <-v.dataOutput:
case <-time.After(duration):
if !v.wd.IsZero() && v.wd.Before(time.Now()) {
return totalWritten, ErrIOTimeout
}
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}
}
}
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func (c *Connection) WriteMultiBuffer(mb buf.MultiBuffer) error {
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if c.mergingWriter == nil {
c.mergingWriter = buf.NewMergingWriterSize(c, c.mss)
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}
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return c.mergingWriter.Write(mb)
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}
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func (v *Connection) SetState(state State) {
current := v.Elapsed()
atomic.StoreInt32((*int32)(&v.state), int32(state))
atomic.StoreUint32(&v.stateBeginTime, current)
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log.Trace(newError("#", v.conv, " entering state ", state, " at ", current).AtDebug())
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switch state {
case StateReadyToClose:
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v.receivingWorker.CloseRead()
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case StatePeerClosed:
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v.sendingWorker.CloseWrite()
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case StateTerminating:
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v.receivingWorker.CloseRead()
v.sendingWorker.CloseWrite()
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v.pingUpdater.SetInterval(time.Second)
case StatePeerTerminating:
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v.sendingWorker.CloseWrite()
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v.pingUpdater.SetInterval(time.Second)
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case StateTerminated:
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v.receivingWorker.CloseRead()
v.sendingWorker.CloseWrite()
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v.pingUpdater.SetInterval(time.Second)
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v.dataUpdater.WakeUp()
v.pingUpdater.WakeUp()
go v.Terminate()
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}
}
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// Close closes the connection.
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func (v *Connection) Close() error {
if v == nil {
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return ErrClosedConnection
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}
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v.OnDataInput()
v.OnDataOutput()
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state := v.State()
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if state.Is(StateReadyToClose, StateTerminating, StateTerminated) {
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return ErrClosedConnection
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}
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log.Trace(newError("closing connection to ", v.conn.RemoteAddr()))
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if state == StateActive {
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v.SetState(StateReadyToClose)
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}
if state == StatePeerClosed {
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v.SetState(StateTerminating)
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}
if state == StatePeerTerminating {
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v.SetState(StateTerminated)
}
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return nil
}
// LocalAddr returns the local network address. The Addr returned is shared by all invocations of LocalAddr, so do not modify it.
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func (v *Connection) LocalAddr() net.Addr {
if v == nil {
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return nil
}
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return v.conn.LocalAddr()
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}
// RemoteAddr returns the remote network address. The Addr returned is shared by all invocations of RemoteAddr, so do not modify it.
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func (v *Connection) RemoteAddr() net.Addr {
if v == nil {
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return nil
}
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return v.conn.RemoteAddr()
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}
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// SetDeadline sets the deadline associated with the listener. A zero time value disables the deadline.
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func (v *Connection) SetDeadline(t time.Time) error {
if err := v.SetReadDeadline(t); err != nil {
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return err
}
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if err := v.SetWriteDeadline(t); err != nil {
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return err
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}
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return nil
}
// SetReadDeadline implements the Conn SetReadDeadline method.
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func (v *Connection) SetReadDeadline(t time.Time) error {
if v == nil || v.State() != StateActive {
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return ErrClosedConnection
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}
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v.rd = t
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return nil
}
// SetWriteDeadline implements the Conn SetWriteDeadline method.
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func (v *Connection) SetWriteDeadline(t time.Time) error {
if v == nil || v.State() != StateActive {
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return ErrClosedConnection
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}
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v.wd = t
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return nil
}
// kcp update, input loop
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func (v *Connection) updateTask() {
v.flush()
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}
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func (v *Connection) Terminate() {
if v == nil {
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return
}
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log.Trace(newError("terminating connection to ", v.RemoteAddr()))
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//v.SetState(StateTerminated)
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v.OnDataInput()
v.OnDataOutput()
v.conn.Close()
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v.sendingWorker.Release()
v.receivingWorker.Release()
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}
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func (v *Connection) HandleOption(opt SegmentOption) {
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if (opt & SegmentOptionClose) == SegmentOptionClose {
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v.OnPeerClosed()
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}
}
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func (v *Connection) OnPeerClosed() {
state := v.State()
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if state == StateReadyToClose {
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v.SetState(StateTerminating)
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}
if state == StateActive {
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v.SetState(StatePeerClosed)
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}
}
// Input when you received a low level packet (eg. UDP packet), call it
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func (v *Connection) Input(segments []Segment) {
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current := v.Elapsed()
atomic.StoreUint32(&v.lastIncomingTime, current)
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for _, seg := range segments {
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if seg.Conversation() != v.conv {
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break
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}
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switch seg := seg.(type) {
case *DataSegment:
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v.HandleOption(seg.Option)
v.receivingWorker.ProcessSegment(seg)
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if v.receivingWorker.IsDataAvailable() {
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v.OnDataInput()
}
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v.dataUpdater.WakeUp()
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case *AckSegment:
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v.HandleOption(seg.Option)
v.sendingWorker.ProcessSegment(current, seg, v.roundTrip.Timeout())
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v.OnDataOutput()
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v.dataUpdater.WakeUp()
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case *CmdOnlySegment:
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v.HandleOption(seg.Option)
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if seg.Command() == CommandTerminate {
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state := v.State()
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if state == StateActive ||
state == StatePeerClosed {
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v.SetState(StatePeerTerminating)
} else if state == StateReadyToClose {
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v.SetState(StateTerminating)
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} else if state == StateTerminating {
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v.SetState(StateTerminated)
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}
}
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if seg.Option == SegmentOptionClose || seg.Command() == CommandTerminate {
v.OnDataInput()
v.OnDataOutput()
}
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v.sendingWorker.ProcessReceivingNext(seg.ReceivinNext)
v.receivingWorker.ProcessSendingNext(seg.SendingNext)
v.roundTrip.UpdatePeerRTO(seg.PeerRTO, current)
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seg.Release()
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default:
}
}
}
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func (v *Connection) flush() {
current := v.Elapsed()
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if v.State() == StateTerminated {
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return
}
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if v.State() == StateActive && current-atomic.LoadUint32(&v.lastIncomingTime) >= 30000 {
v.Close()
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}
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if v.State() == StateReadyToClose && v.sendingWorker.IsEmpty() {
v.SetState(StateTerminating)
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}
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if v.State() == StateTerminating {
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log.Trace(newError("#", v.conv, " sending terminating cmd.").AtDebug())
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v.Ping(current, CommandTerminate)
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if current-atomic.LoadUint32(&v.stateBeginTime) > 8000 {
v.SetState(StateTerminated)
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}
return
}
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if v.State() == StatePeerTerminating && current-atomic.LoadUint32(&v.stateBeginTime) > 4000 {
v.SetState(StateTerminating)
}
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if v.State() == StateReadyToClose && current-atomic.LoadUint32(&v.stateBeginTime) > 15000 {
v.SetState(StateTerminating)
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}
// flush acknowledges
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v.receivingWorker.Flush(current)
v.sendingWorker.Flush(current)
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if current-atomic.LoadUint32(&v.lastPingTime) >= 3000 {
v.Ping(current, CommandPing)
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}
}
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func (v *Connection) State() State {
return State(atomic.LoadInt32((*int32)(&v.state)))
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}
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func (v *Connection) Ping(current uint32, cmd Command) {
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seg := NewCmdOnlySegment()
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seg.Conv = v.conv
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seg.Cmd = cmd
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seg.ReceivinNext = v.receivingWorker.NextNumber()
seg.SendingNext = v.sendingWorker.FirstUnacknowledged()
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seg.PeerRTO = v.roundTrip.Timeout()
if v.State() == StateReadyToClose {
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seg.Option = SegmentOptionClose
}
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v.output.Write(seg)
atomic.StoreUint32(&v.lastPingTime, current)
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seg.Release()
}