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@ -22,11 +22,12 @@ var (
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type State int32
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const (
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StateActive State = 0
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StateReadyToClose State = 1
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StatePeerClosed State = 2
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StateTerminating State = 3
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StateTerminated State = 4
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StateActive State = 0
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StateReadyToClose State = 1
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StatePeerClosed State = 2
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StateTerminating State = 3
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StatePeerTerminating State = 4
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StateTerminated State = 5
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)
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const (
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@ -177,6 +178,10 @@ func (this *Connection) Read(b []byte) (int, error) {
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return nBytes, nil
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}
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if this.State() == StatePeerTerminating {
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return 0, io.EOF
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}
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var timer *time.Timer
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if !this.rd.IsZero() {
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duration := this.rd.Sub(time.Now())
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@ -240,6 +245,8 @@ func (this *Connection) SetState(state State) {
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case StateTerminating:
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this.receivingWorker.CloseRead()
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this.sendingWorker.CloseWrite()
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case StatePeerTerminating:
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this.sendingWorker.CloseWrite()
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case StateTerminated:
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this.receivingWorker.CloseRead()
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this.sendingWorker.CloseWrite()
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@ -268,6 +275,9 @@ func (this *Connection) Close() error {
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if state == StatePeerClosed {
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this.SetState(StateTerminating)
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}
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if state == StatePeerTerminating {
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this.SetState(StateTerminated)
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}
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return nil
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}
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@ -405,8 +415,9 @@ func (this *Connection) Input(data []byte) int {
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if seg.Cmd == SegmentCommandTerminated {
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state := this.State()
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if state == StateActive ||
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state == StateReadyToClose ||
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state == StatePeerClosed {
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this.SetState(StatePeerTerminating)
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} else if state == StateReadyToClose {
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this.SetState(StateTerminating)
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} else if state == StateTerminating {
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this.SetState(StateTerminated)
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@ -450,6 +461,9 @@ func (this *Connection) flush() {
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}
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return
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}
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if this.State() == StatePeerTerminating && current-atomic.LoadUint32(&this.stateBeginTime) > 4000 {
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this.SetState(StateTerminating)
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}
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if this.State() == StateReadyToClose && current-atomic.LoadUint32(&this.stateBeginTime) > 15000 {
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this.SetState(StateTerminating)
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