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package hub
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import (
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"sync"
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"github.com/v2ray/v2ray-core/app/dispatcher"
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v2net "github.com/v2ray/v2ray-core/common/net"
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"github.com/v2ray/v2ray-core/transport/ray"
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)
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type UDPResponseCallback func(packet v2net.Packet)
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type connEntry struct {
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inboundRay ray.InboundRay
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callback UDPResponseCallback
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}
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type UDPServer struct {
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sync.RWMutex
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conns map[string]*connEntry
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packetDispatcher dispatcher.PacketDispatcher
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}
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func NewUDPServer(packetDispatcher dispatcher.PacketDispatcher) *UDPServer {
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return &UDPServer{
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conns: make(map[string]*connEntry),
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packetDispatcher: packetDispatcher,
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}
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}
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func (this *UDPServer) locateExistingAndDispatch(dest string, packet v2net.Packet) bool {
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this.RLock()
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defer this.RUnlock()
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if entry, found := this.conns[dest]; found {
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entry.inboundRay.InboundInput() <- packet.Chunk()
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return true
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}
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return false
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}
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func (this *UDPServer) Dispatch(source v2net.Destination, packet v2net.Packet, callback UDPResponseCallback) {
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destString := source.String() + "-" + packet.Destination().NetAddr()
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if this.locateExistingAndDispatch(destString, packet) {
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return
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}
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this.Lock()
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inboundRay := this.packetDispatcher.DispatchToOutbound(v2net.NewPacket(packet.Destination(), packet.Chunk(), true))
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this.conns[destString] = &connEntry{
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inboundRay: inboundRay,
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callback: callback,
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}
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this.Unlock()
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go this.handleConnection(destString, inboundRay, source, callback)
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}
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func (this *UDPServer) handleConnection(destString string, inboundRay ray.InboundRay, source v2net.Destination, callback UDPResponseCallback) {
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for buffer := range inboundRay.InboundOutput() {
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callback(v2net.NewPacket(source, buffer, false))
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}
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this.Lock()
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delete(this.conns, destString)
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this.Unlock()
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}
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