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v2ray-core/transport/hub/udp_server.go

65 lines
1.7 KiB

package hub
import (
"sync"
"github.com/v2ray/v2ray-core/app/dispatcher"
v2net "github.com/v2ray/v2ray-core/common/net"
"github.com/v2ray/v2ray-core/transport/ray"
)
type UDPResponseCallback func(packet v2net.Packet)
type connEntry struct {
inboundRay ray.InboundRay
callback UDPResponseCallback
}
type UDPServer struct {
sync.RWMutex
conns map[string]*connEntry
packetDispatcher dispatcher.PacketDispatcher
}
func NewUDPServer(packetDispatcher dispatcher.PacketDispatcher) *UDPServer {
return &UDPServer{
conns: make(map[string]*connEntry),
packetDispatcher: packetDispatcher,
}
}
func (this *UDPServer) locateExistingAndDispatch(dest string, packet v2net.Packet) bool {
this.RLock()
defer this.RUnlock()
if entry, found := this.conns[dest]; found {
entry.inboundRay.InboundInput() <- packet.Chunk()
return true
}
return false
}
func (this *UDPServer) Dispatch(source v2net.Destination, packet v2net.Packet, callback UDPResponseCallback) {
destString := source.String() + "-" + packet.Destination().NetAddr()
if this.locateExistingAndDispatch(destString, packet) {
return
}
this.Lock()
inboundRay := this.packetDispatcher.DispatchToOutbound(v2net.NewPacket(packet.Destination(), packet.Chunk(), true))
this.conns[destString] = &connEntry{
inboundRay: inboundRay,
callback: callback,
}
this.Unlock()
go this.handleConnection(destString, inboundRay, source, callback)
}
func (this *UDPServer) handleConnection(destString string, inboundRay ray.InboundRay, source v2net.Destination, callback UDPResponseCallback) {
for buffer := range inboundRay.InboundOutput() {
callback(v2net.NewPacket(source, buffer, false))
}
this.Lock()
delete(this.conns, destString)
this.Unlock()
}