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177 lines
5.3 KiB
177 lines
5.3 KiB
9 years ago
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/* Flot plugin for showing crosshairs when the mouse hovers over the plot.
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Copyright (c) 2007-2014 IOLA and Ole Laursen.
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Licensed under the MIT license.
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The plugin supports these options:
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crosshair: {
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mode: null or "x" or "y" or "xy"
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color: color
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lineWidth: number
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}
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Set the mode to one of "x", "y" or "xy". The "x" mode enables a vertical
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crosshair that lets you trace the values on the x axis, "y" enables a
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horizontal crosshair and "xy" enables them both. "color" is the color of the
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crosshair (default is "rgba(170, 0, 0, 0.80)"), "lineWidth" is the width of
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the drawn lines (default is 1).
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The plugin also adds four public methods:
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- setCrosshair( pos )
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Set the position of the crosshair. Note that this is cleared if the user
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moves the mouse. "pos" is in coordinates of the plot and should be on the
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form { x: xpos, y: ypos } (you can use x2/x3/... if you're using multiple
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axes), which is coincidentally the same format as what you get from a
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"plothover" event. If "pos" is null, the crosshair is cleared.
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- clearCrosshair()
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Clear the crosshair.
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- lockCrosshair(pos)
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Cause the crosshair to lock to the current location, no longer updating if
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the user moves the mouse. Optionally supply a position (passed on to
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setCrosshair()) to move it to.
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Example usage:
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var myFlot = $.plot( $("#graph"), ..., { crosshair: { mode: "x" } } };
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$("#graph").bind( "plothover", function ( evt, position, item ) {
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if ( item ) {
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// Lock the crosshair to the data point being hovered
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myFlot.lockCrosshair({
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x: item.datapoint[ 0 ],
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y: item.datapoint[ 1 ]
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});
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} else {
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// Return normal crosshair operation
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myFlot.unlockCrosshair();
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}
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});
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- unlockCrosshair()
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Free the crosshair to move again after locking it.
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*/
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(function ($) {
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var options = {
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crosshair: {
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mode: null, // one of null, "x", "y" or "xy",
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color: "rgba(170, 0, 0, 0.80)",
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lineWidth: 1
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}
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};
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function init(plot) {
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// position of crosshair in pixels
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var crosshair = { x: -1, y: -1, locked: false };
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plot.setCrosshair = function setCrosshair(pos) {
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if (!pos)
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crosshair.x = -1;
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else {
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var o = plot.p2c(pos);
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crosshair.x = Math.max(0, Math.min(o.left, plot.width()));
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crosshair.y = Math.max(0, Math.min(o.top, plot.height()));
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}
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plot.triggerRedrawOverlay();
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};
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plot.clearCrosshair = plot.setCrosshair; // passes null for pos
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plot.lockCrosshair = function lockCrosshair(pos) {
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if (pos)
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plot.setCrosshair(pos);
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crosshair.locked = true;
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};
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plot.unlockCrosshair = function unlockCrosshair() {
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crosshair.locked = false;
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};
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function onMouseOut(e) {
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if (crosshair.locked)
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return;
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if (crosshair.x != -1) {
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crosshair.x = -1;
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plot.triggerRedrawOverlay();
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}
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}
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function onMouseMove(e) {
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if (crosshair.locked)
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return;
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if (plot.getSelection && plot.getSelection()) {
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crosshair.x = -1; // hide the crosshair while selecting
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return;
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}
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var offset = plot.offset();
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crosshair.x = Math.max(0, Math.min(e.pageX - offset.left, plot.width()));
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crosshair.y = Math.max(0, Math.min(e.pageY - offset.top, plot.height()));
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plot.triggerRedrawOverlay();
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}
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plot.hooks.bindEvents.push(function (plot, eventHolder) {
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if (!plot.getOptions().crosshair.mode)
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return;
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eventHolder.mouseout(onMouseOut);
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eventHolder.mousemove(onMouseMove);
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});
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plot.hooks.drawOverlay.push(function (plot, ctx) {
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var c = plot.getOptions().crosshair;
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if (!c.mode)
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return;
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var plotOffset = plot.getPlotOffset();
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ctx.save();
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ctx.translate(plotOffset.left, plotOffset.top);
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if (crosshair.x != -1) {
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var adj = plot.getOptions().crosshair.lineWidth % 2 ? 0.5 : 0;
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ctx.strokeStyle = c.color;
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ctx.lineWidth = c.lineWidth;
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ctx.lineJoin = "round";
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ctx.beginPath();
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if (c.mode.indexOf("x") != -1) {
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var drawX = Math.floor(crosshair.x) + adj;
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ctx.moveTo(drawX, 0);
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ctx.lineTo(drawX, plot.height());
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}
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if (c.mode.indexOf("y") != -1) {
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var drawY = Math.floor(crosshair.y) + adj;
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ctx.moveTo(0, drawY);
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ctx.lineTo(plot.width(), drawY);
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}
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ctx.stroke();
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}
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ctx.restore();
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});
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plot.hooks.shutdown.push(function (plot, eventHolder) {
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eventHolder.unbind("mouseout", onMouseOut);
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eventHolder.unbind("mousemove", onMouseMove);
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});
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}
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$.plot.plugins.push({
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init: init,
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options: options,
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name: 'crosshair',
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version: '1.0'
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});
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})(jQuery);
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