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103 lines
2.9 KiB
103 lines
2.9 KiB
package core
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import (
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"github.com/v2ray/v2ray-core/common/log"
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v2net "github.com/v2ray/v2ray-core/common/net"
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"github.com/v2ray/v2ray-core/common/retry"
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"github.com/v2ray/v2ray-core/config"
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)
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var (
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inboundFactories = make(map[string]InboundConnectionHandlerFactory)
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outboundFactories = make(map[string]OutboundConnectionHandlerFactory)
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)
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func RegisterInboundConnectionHandlerFactory(name string, factory InboundConnectionHandlerFactory) error {
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// TODO check name
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inboundFactories[name] = factory
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return nil
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}
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func RegisterOutboundConnectionHandlerFactory(name string, factory OutboundConnectionHandlerFactory) error {
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// TODO check name
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outboundFactories[name] = factory
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return nil
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}
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// Point is an single server in V2Ray system.
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type Point struct {
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port uint16
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ich InboundConnectionHandler
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och OutboundConnectionHandler
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}
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// NewPoint returns a new Point server based on given configuration.
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// The server is not started at this point.
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func NewPoint(pConfig config.PointConfig) (*Point, error) {
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var vpoint = new(Point)
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vpoint.port = pConfig.Port()
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ichFactory, ok := inboundFactories[pConfig.InboundConfig().Protocol()]
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if !ok {
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log.Error("Unknown inbound connection handler factory %s", pConfig.InboundConfig().Protocol())
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return nil, config.BadConfiguration
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}
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ichConfig := pConfig.InboundConfig().Settings(config.TypeInbound)
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ich, err := ichFactory.Create(vpoint, ichConfig)
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if err != nil {
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log.Error("Failed to create inbound connection handler: %v", err)
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return nil, err
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}
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vpoint.ich = ich
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ochFactory, ok := outboundFactories[pConfig.OutboundConfig().Protocol()]
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if !ok {
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log.Error("Unknown outbound connection handler factory %s", pConfig.OutboundConfig().Protocol())
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return nil, config.BadConfiguration
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}
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ochConfig := pConfig.OutboundConfig().Settings(config.TypeOutbound)
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och, err := ochFactory.Create(vpoint, ochConfig)
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if err != nil {
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log.Error("Failed to create outbound connection handler: %v", err)
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return nil, err
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}
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vpoint.och = och
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return vpoint, nil
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}
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type InboundConnectionHandlerFactory interface {
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Create(vp *Point, config interface{}) (InboundConnectionHandler, error)
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}
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type InboundConnectionHandler interface {
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Listen(port uint16) error
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}
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type OutboundConnectionHandlerFactory interface {
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Create(VP *Point, config interface{}) (OutboundConnectionHandler, error)
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}
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type OutboundConnectionHandler interface {
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Dispatch(firstPacket v2net.Packet, ray OutboundRay) error
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}
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// Start starts the Point server, and return any error during the process.
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// In the case of any errors, the state of the server is unpredicatable.
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func (vp *Point) Start() error {
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if vp.port <= 0 {
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log.Error("Invalid port %d", vp.port)
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return config.BadConfiguration
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}
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return retry.Timed(100 /* times */, 100 /* ms */).On(func() error {
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return vp.ich.Listen(vp.port)
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})
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}
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func (p *Point) DispatchToOutbound(packet v2net.Packet) InboundRay {
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ray := NewRay()
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go p.och.Dispatch(packet, ray)
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return ray
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}
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