package core import ( "github.com/v2ray/v2ray-core/common/log" v2net "github.com/v2ray/v2ray-core/common/net" "github.com/v2ray/v2ray-core/common/retry" "github.com/v2ray/v2ray-core/config" ) var ( inboundFactories = make(map[string]InboundConnectionHandlerFactory) outboundFactories = make(map[string]OutboundConnectionHandlerFactory) ) func RegisterInboundConnectionHandlerFactory(name string, factory InboundConnectionHandlerFactory) error { // TODO check name inboundFactories[name] = factory return nil } func RegisterOutboundConnectionHandlerFactory(name string, factory OutboundConnectionHandlerFactory) error { // TODO check name outboundFactories[name] = factory return nil } // Point is an single server in V2Ray system. type Point struct { port uint16 ich InboundConnectionHandler och OutboundConnectionHandler } // NewPoint returns a new Point server based on given configuration. // The server is not started at this point. func NewPoint(pConfig config.PointConfig) (*Point, error) { var vpoint = new(Point) vpoint.port = pConfig.Port() ichFactory, ok := inboundFactories[pConfig.InboundConfig().Protocol()] if !ok { log.Error("Unknown inbound connection handler factory %s", pConfig.InboundConfig().Protocol()) return nil, config.BadConfiguration } ichConfig := pConfig.InboundConfig().Settings(config.TypeInbound) ich, err := ichFactory.Create(vpoint, ichConfig) if err != nil { log.Error("Failed to create inbound connection handler: %v", err) return nil, err } vpoint.ich = ich ochFactory, ok := outboundFactories[pConfig.OutboundConfig().Protocol()] if !ok { log.Error("Unknown outbound connection handler factory %s", pConfig.OutboundConfig().Protocol()) return nil, config.BadConfiguration } ochConfig := pConfig.OutboundConfig().Settings(config.TypeOutbound) och, err := ochFactory.Create(vpoint, ochConfig) if err != nil { log.Error("Failed to create outbound connection handler: %v", err) return nil, err } vpoint.och = och return vpoint, nil } type InboundConnectionHandlerFactory interface { Create(vp *Point, config interface{}) (InboundConnectionHandler, error) } type InboundConnectionHandler interface { Listen(port uint16) error } type OutboundConnectionHandlerFactory interface { Create(VP *Point, config interface{}) (OutboundConnectionHandler, error) } type OutboundConnectionHandler interface { Dispatch(firstPacket v2net.Packet, ray OutboundRay) error } // Start starts the Point server, and return any error during the process. // In the case of any errors, the state of the server is unpredicatable. func (vp *Point) Start() error { if vp.port <= 0 { log.Error("Invalid port %d", vp.port) return config.BadConfiguration } return retry.Timed(100 /* times */, 100 /* ms */).On(func() error { return vp.ich.Listen(vp.port) }) } func (p *Point) DispatchToOutbound(packet v2net.Packet) InboundRay { ray := NewRay() go p.och.Dispatch(packet, ray) return ray }