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v2ray-core/common/platform/platform_test.go

66 lines
1.1 KiB

package platform_test
import (
"os"
"path/filepath"
"runtime"
"testing"
"v2ray.com/core/common"
. "v2ray.com/core/common/platform"
)
func TestNormalizeEnvName(t *testing.T) {
cases := []struct {
input string
output string
}{
{
input: "a",
output: "A",
},
{
input: "a.a",
output: "A_A",
},
{
input: "A.A.B",
output: "A_A_B",
},
}
for _, test := range cases {
if v := NormalizeEnvName(test.input); v != test.output {
t.Error("unexpected output: ", v, " want ", test.output)
}
}
}
func TestEnvFlag(t *testing.T) {
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if v := (EnvFlag{
Name: "xxxxx.y",
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}.GetValueAsInt(10)); v != 10 {
t.Error("env value: ", v)
}
}
func TestGetAssetLocation(t *testing.T) {
exec, err := os.Executable()
common.Must(err)
loc := GetAssetLocation("t")
if filepath.Dir(loc) != filepath.Dir(exec) {
t.Error("asset dir: ", loc, " not in ", exec)
}
os.Setenv("v2ray.location.asset", "/v2ray")
if runtime.GOOS == "windows" {
if v := GetAssetLocation("t"); v != "\\v2ray\\t" {
t.Error("asset loc: ", v)
}
} else {
if v := GetAssetLocation("t"); v != "/v2ray/t" {
t.Error("asset loc: ", v)
}
}
}