mirror of https://github.com/v2ray/v2ray-core
205 lines
4.3 KiB
Go
205 lines
4.3 KiB
Go
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// Package alloc provides a light-weight memory allocation mechanism.
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package buf
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import (
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"io"
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)
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// BytesWriter is a writer that writes contents into the given buffer.
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type BytesWriter func([]byte) int
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// Buffer is a recyclable allocation of a byte array. Buffer.Release() recycles
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// the buffer into an internal buffer pool, in order to recreate a buffer more
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// quickly.
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type Buffer struct {
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v []byte
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pool Pool
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start int
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end int
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}
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// CreateBuffer creates a new Buffer object based on given container and parent pool.
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func CreateBuffer(container []byte, parent Pool) *Buffer {
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b := new(Buffer)
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b.v = container
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b.pool = parent
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b.start = 0
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b.end = 0
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return b
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}
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// Release recycles the buffer into an internal buffer pool.
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func (b *Buffer) Release() {
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if b == nil || b.v == nil {
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return
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}
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if b.pool != nil {
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b.pool.Free(b)
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}
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b.v = nil
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b.pool = nil
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}
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// Clear clears the content of the buffer, results an empty buffer with
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// Len() = 0.
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func (b *Buffer) Clear() {
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b.start = 0
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b.end = 0
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}
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// AppendBytes appends one or more bytes to the end of the buffer.
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func (b *Buffer) AppendBytes(bytes ...byte) {
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b.Append(bytes)
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}
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// Append appends a byte array to the end of the buffer.
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func (b *Buffer) Append(data []byte) {
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nBytes := copy(b.v[b.end:], data)
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b.end += nBytes
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}
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// AppendFunc appends the content of a BytesWriter to the buffer.
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func (b *Buffer) AppendFunc(writer BytesWriter) {
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nBytes := writer(b.v[b.end:])
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b.end += nBytes
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}
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// Byte returns the bytes at index.
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func (b *Buffer) Byte(index int) byte {
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return b.v[b.start+index]
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}
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// SetByte sets the byte value at index.
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func (b *Buffer) SetByte(index int, value byte) {
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b.v[b.start+index] = value
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}
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// Bytes returns the content bytes of this Buffer.
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func (b *Buffer) Bytes() []byte {
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return b.v[b.start:b.end]
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}
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func (b *Buffer) SetBytesFunc(writer BytesWriter) {
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b.start = 0
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b.end = b.start + writer(b.v[b.start:])
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}
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// BytesRange returns a slice of this buffer with given from and to bounary.
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func (b *Buffer) BytesRange(from, to int) []byte {
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if from < 0 {
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from += b.Len()
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}
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if to < 0 {
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to += b.Len()
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}
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return b.v[b.start+from : b.start+to]
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}
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func (b *Buffer) BytesFrom(from int) []byte {
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if from < 0 {
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from += b.Len()
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}
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return b.v[b.start+from : b.end]
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}
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func (b *Buffer) BytesTo(to int) []byte {
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if to < 0 {
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to += b.Len()
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}
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return b.v[b.start : b.start+to]
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}
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// Slice cuts the buffer at the given position.
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func (b *Buffer) Slice(from, to int) {
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if from < 0 {
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from += b.Len()
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}
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if to < 0 {
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to += b.Len()
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}
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if to < from {
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panic("Invalid slice")
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}
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b.end = b.start + to
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b.start += from
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}
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// SliceFrom cuts the buffer at the given position.
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func (b *Buffer) SliceFrom(from int) {
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if from < 0 {
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from += b.Len()
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}
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b.start += from
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}
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// Len returns the length of the buffer content.
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func (b *Buffer) Len() int {
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if b == nil {
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return 0
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}
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return b.end - b.start
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}
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// IsEmpty returns true if the buffer is empty.
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func (b *Buffer) IsEmpty() bool {
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return b.Len() == 0
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}
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// IsFull returns true if the buffer has no more room to grow.
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func (b *Buffer) IsFull() bool {
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return b.end == len(b.v)
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}
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// Write implements Write method in io.Writer.
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func (b *Buffer) Write(data []byte) (int, error) {
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nBytes := copy(b.v[b.end:], data)
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b.end += nBytes
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return nBytes, nil
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}
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// Read implements io.Reader.Read().
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func (b *Buffer) Read(data []byte) (int, error) {
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if b.Len() == 0 {
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return 0, io.EOF
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}
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nBytes := copy(data, b.v[b.start:b.end])
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if nBytes == b.Len() {
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b.Clear()
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} else {
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b.start += nBytes
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}
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return nBytes, nil
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}
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func (b *Buffer) FillFrom(reader io.Reader) (int, error) {
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nBytes, err := reader.Read(b.v[b.end:])
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b.end += nBytes
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return nBytes, err
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}
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func (b *Buffer) FillFullFrom(reader io.Reader, amount int) (int, error) {
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nBytes, err := io.ReadFull(reader, b.v[b.end:b.end+amount])
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b.end += nBytes
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return nBytes, err
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}
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func (b *Buffer) String() string {
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return string(b.Bytes())
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}
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// NewBuffer creates a Buffer with 8K bytes of arbitrary content.
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func NewBuffer() *Buffer {
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return mediumPool.Allocate()
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}
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// NewSmallBuffer returns a buffer with 2K bytes capacity.
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func NewSmallBuffer() *Buffer {
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return smallPool.Allocate()
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}
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// NewLocalBuffer creates and returns a buffer on current thread.
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func NewLocalBuffer(size int) *Buffer {
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return CreateBuffer(make([]byte, size), nil)
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}
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