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package platform_test
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import (
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"os"
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"path/filepath"
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"runtime"
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"testing"
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. "v2ray.com/core/common/platform"
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. "v2ray.com/ext/assert"
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)
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func TestNormalizeEnvName(t *testing.T) {
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assert := With(t)
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cases := []struct {
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input string
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output string
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}{
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{
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input: "a",
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output: "A",
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},
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{
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input: "a.a",
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output: "A_A",
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},
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{
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input: "A.A.B",
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output: "A_A_B",
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},
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}
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for _, test := range cases {
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assert(NormalizeEnvName(test.input), Equals, test.output)
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}
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}
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func TestEnvFlag(t *testing.T) {
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assert := With(t)
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assert(EnvFlag{
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Name: "xxxxx.y",
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}.GetValueAsInt(10), Equals, 10)
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}
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func TestGetAssetLocation(t *testing.T) {
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assert := With(t)
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exec, err := os.Executable()
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assert(err, IsNil)
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loc := GetAssetLocation("t")
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assert(filepath.Dir(loc), Equals, filepath.Dir(exec))
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os.Setenv("v2ray.location.asset", "/v2ray")
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if runtime.GOOS == "windows" {
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assert(GetAssetLocation("t"), Equals, "\\v2ray\\t")
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} else {
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assert(GetAssetLocation("t"), Equals, "/v2ray/t")
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}
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}
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func TestGetPluginLocation(t *testing.T) {
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assert := With(t)
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exec, err := os.Executable()
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assert(err, IsNil)
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loc := GetPluginDirectory()
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assert(loc, Equals, filepath.Join(filepath.Dir(exec), "plugins"))
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os.Setenv("V2RAY_LOCATION_PLUGIN", "/v2ray")
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assert(GetPluginDirectory(), Equals, "/v2ray")
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}
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