v2ray-core/common/platform/platform_test.go

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package platform_test
import (
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"os"
"path/filepath"
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"runtime"
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"testing"
. "v2ray.com/core/common/platform"
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. "v2ray.com/ext/assert"
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)
func TestNormalizeEnvName(t *testing.T) {
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assert := With(t)
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cases := []struct {
input string
output string
}{
{
input: "a",
output: "A",
},
{
input: "a.a",
output: "A_A",
},
{
input: "A.A.B",
output: "A_A_B",
},
}
for _, test := range cases {
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assert(NormalizeEnvName(test.input), Equals, test.output)
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}
}
func TestEnvFlag(t *testing.T) {
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assert := With(t)
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assert(EnvFlag{
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Name: "xxxxx.y",
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}.GetValueAsInt(10), Equals, 10)
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}
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func TestGetAssetLocation(t *testing.T) {
assert := With(t)
exec, err := os.Executable()
assert(err, IsNil)
loc := GetAssetLocation("t")
assert(filepath.Dir(loc), Equals, filepath.Dir(exec))
os.Setenv("v2ray.location.asset", "/v2ray")
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if runtime.GOOS == "windows" {
assert(GetAssetLocation("t"), Equals, "\\v2ray\\t")
} else {
assert(GetAssetLocation("t"), Equals, "/v2ray/t")
}
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}
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func TestGetPluginLocation(t *testing.T) {
assert := With(t)
exec, err := os.Executable()
assert(err, IsNil)
loc := GetPluginDirectory()
assert(loc, Equals, filepath.Join(filepath.Dir(exec), "plugins"))
os.Setenv("V2RAY_LOCATION_PLUGIN", "/v2ray")
assert(GetPluginDirectory(), Equals, "/v2ray")
}