Although we had a different slice, the underlying memory was the same so
any changes meant we could skip some values.
Signed-off-by: Bryan Boreham <bjboreham@gmail.com>
Although we had a different slice, the underlying memory was the same so
any changes meant we could skip some values.
Signed-off-by: Bryan Boreham <bjboreham@gmail.com>
This lets relabelling work on a `Builder` rather than converting to and
from `Labels` on every rule.
Signed-off-by: Bryan Boreham <bjboreham@gmail.com>
The difference is modest, but we've used `slices.Sort` in lots of other
places so why not here.
name old time/op new time/op delta
Builder 1.04µs ± 3% 0.95µs ± 3% -8.27% (p=0.008 n=5+5)
name old alloc/op new alloc/op delta
Builder 312B ± 0% 288B ± 0% -7.69% (p=0.008 n=5+5)
name old allocs/op new allocs/op delta
Builder 2.00 ± 0% 1.00 ± 0% -50.00% (p=0.008 n=5+5)
Signed-off-by: Bryan Boreham <bjboreham@gmail.com>
This makes the buffer the correct size for the common case that labels
have only been added. It will be too large for the case that labels are
changed, but the current buffer resize logic in `appendLabelTo` doubles
the buffer, so a small over-estimate is better.
Signed-off-by: Bryan Boreham <bjboreham@gmail.com>
This commit adds an alternate implementation for `labels.Labels`, behind
a build tag `stringlabels`.
Instead of storing label names and values as individual strings, they
are all concatenated into one string in this format:
[len][name0][len][value0][len][name1][len][value1]...
The lengths are varint encoded so usually a single byte.
The previous `[]string` had 24 bytes of overhead for the slice and 16
for each label name and value; this one has 16 bytes overhead plus 1
for each name and value.
In `ScratchBuilder.Overwrite` and `Labels.Hash` we use an unsafe
conversion from string to byte slice. `Overwrite` is explicitly unsafe,
but for `Hash` this is a pure performance hack.
Signed-off-by: Bryan Boreham <bjboreham@gmail.com>
Instead of passing in a `ScratchBuilder` and `Labels`, just pass the
builder and the caller can extract labels from it. In many cases the
caller didn't use the Labels value anyway.
Now in `Labels.ScratchBuilder` we need a slightly different API: one
to assign what will be the result, instead of overwriting some other
`Labels`. This is safer and easier to reason about.
Signed-off-by: Bryan Boreham <bjboreham@gmail.com>
Without changing the definition of `labels.Labels`, add methods which
enable code using it to work without knowledge of the internals.
Signed-off-by: Bryan Boreham <bjboreham@gmail.com>
For performance reasons we may use a different implementation of Hash()
in future, so note this so callers can be warned.
Signed-off-by: Bryan Boreham <bjboreham@gmail.com>
Replacing code which assumes the internal structure of `Labels`.
Add a convenience function `EmptyLabels()` which is more efficient than
calling `New()`.
Signed-off-by: Bryan Boreham <bjboreham@gmail.com>
* model/relabel: Add benchmark
Signed-off-by: Bryan Boreham <bjboreham@gmail.com>
* model/relabel: re-use Builder across relabels
Saves memory allocations.
Signed-off-by: Bryan Boreham <bjboreham@gmail.com>
* labels.Builder: allow re-use of result slice
This reduces memory allocations where the caller has a suitable slice available.
Signed-off-by: Bryan Boreham <bjboreham@gmail.com>
* model/relabel: re-use source values slice
To reduce memory allocations.
Signed-off-by: Bryan Boreham <bjboreham@gmail.com>
* Unwind one change causing test failures
Restore original behaviour in PopulateLabels, where we must not overwrite the input set.
Signed-off-by: Bryan Boreham <bjboreham@gmail.com>
* relabel: simplify values optimisation
Use a stack-based array for up to 16 source labels, which will be the
vast majority of cases.
Signed-off-by: Bryan Boreham <bjboreham@gmail.com>
* lint
Signed-off-by: Bryan Boreham <bjboreham@gmail.com>
Signed-off-by: Bryan Boreham <bjboreham@gmail.com>
* Labels: create signature with/without labels
Instead of creating a new Labels slice then converting to signature,
go directly to the signature and save time.
Signed-off-by: Bryan Boreham <bjboreham@gmail.com>
* Labels: refactor Builder tests
Have one test with a range of cases, and have them check the final
output rather than checking the internal structure of the Builder.
Also add a couple of cases where the value is "", which should be
interpreted as 'delete'.
Signed-off-by: Bryan Boreham <bjboreham@gmail.com>
* Labels: add 'Keep' function to Builder
This lets us replace `Labels.WithLabels` with the more general `Builder`.
In `engine.resultMetric()` we can call `Keep()` instead of checking
and calling `Del()`.
Avoid calling `Sort()` in `Builder.Labels()` if we didn't add anything,
so that `Keep()` has the same performance as `WithLabels()`.
Signed-off-by: Bryan Boreham <bjboreham@gmail.com>
We know the max size of our map so we can create it with that information and avoid extra allocations
Signed-off-by: Łukasz Mierzwa <l.mierzwa@gmail.com>
* labels.Equal benchmark for equal, not equal, and differing lengths
Signed-off-by: Nick Pillitteri <nick.pillitteri@grafana.com>
* Compare equality of label.Label structs directly
Compare the structs using `==` instead of the name and value
of each label. This is functionally equivalent and about ~10%
faster in my testing.
Signed-off-by: Nick Pillitteri <nick.pillitteri@grafana.com>
* Use longer more realistic names and values in benchmark
Signed-off-by: Nick Pillitteri <nick.pillitteri@grafana.com>
This creates a new `model` directory and moves all data-model related
packages over there:
exemplar labels relabel rulefmt textparse timestamp value
All the others are more or less utilities and have been moved to `util`:
gate logging modetimevfs pool runtime
Signed-off-by: beorn7 <beorn@grafana.com>