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labels: new methods to work without access to internals

Without changing the definition of `labels.Labels`, add methods which
enable code using it to work without knowledge of the internals.

Signed-off-by: Bryan Boreham <bjboreham@gmail.com>
pull/11717/head
Bryan Boreham 3 years ago
parent
commit
2b8b8d9ac7
  1. 81
      model/labels/labels.go

81
model/labels/labels.go

@ -412,6 +412,49 @@ func Compare(a, b Labels) int {
return len(a) - len(b)
}
// Copy labels from b on top of whatever was in ls previously, reusing memory or expanding if needed.
func (ls *Labels) CopyFrom(b Labels) {
(*ls) = append((*ls)[:0], b...)
}
// IsEmpty returns true if ls represents an empty set of labels.
func (ls Labels) IsEmpty() bool {
return len(ls) == 0
}
// Range calls f on each label.
func (ls Labels) Range(f func(l Label)) {
for _, l := range ls {
f(l)
}
}
// Validate calls f on each label. If f returns a non-nil error, then it returns that error cancelling the iteration.
func (ls Labels) Validate(f func(l Label) error) error {
for _, l := range ls {
if err := f(l); err != nil {
return err
}
}
return nil
}
// InternStrings calls intern on every string value inside ls, replacing them with what it returns.
func (ls *Labels) InternStrings(intern func(string) string) {
for i, l := range *ls {
(*ls)[i].Name = intern(l.Name)
(*ls)[i].Value = intern(l.Value)
}
}
// ReleaseStrings calls release on every string value inside ls.
func (ls Labels) ReleaseStrings(release func(string)) {
for _, l := range ls {
release(l.Name)
release(l.Value)
}
}
// Builder allows modifying Labels.
type Builder struct {
base Labels
@ -523,3 +566,41 @@ Outer:
}
return res
}
// ScratchBuilder allows efficient construction of a Labels from scratch.
type ScratchBuilder struct {
add Labels
}
// NewScratchBuilder creates a ScratchBuilder initialized for Labels with n entries.
func NewScratchBuilder(n int) ScratchBuilder {
return ScratchBuilder{add: make([]Label, 0, n)}
}
func (b *ScratchBuilder) Reset() {
b.add = b.add[:0]
}
// Add a name/value pair.
// Note if you Add the same name twice you will get a duplicate label, which is invalid.
func (b *ScratchBuilder) Add(name, value string) {
b.add = append(b.add, Label{Name: name, Value: value})
}
// Sort the labels added so far by name.
func (b *ScratchBuilder) Sort() {
sort.Sort(b.add)
}
// Return the name/value pairs added so far as a Labels object.
// Note: if you want them sorted, call Sort() first.
func (b *ScratchBuilder) Labels() Labels {
// Copy the slice, so the next use of ScratchBuilder doesn't overwrite.
return append([]Label{}, b.add...)
}
// Write the newly-built Labels out to ls, reusing its buffer if long enough.
// Callers must ensure that there are no other references to ls.
func (b *ScratchBuilder) Overwrite(ls *Labels) {
(*ls) = append((*ls)[:0], b.add...)
}

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