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@ -31,8 +31,9 @@ type DB struct {
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// TODO(fabxc): make configurable
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const (
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numSeriesShards = 32
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maxChunkSize = 1024
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seriesShardShift = 3
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numSeriesShards = 1 << seriesShardShift
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maxChunkSize = 1024
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)
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// Open or create a new DB.
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@ -63,6 +64,12 @@ func Open(path string, l log.Logger, opts *Options) (*DB, error) {
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// Close the database.
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func (db *DB) Close() error {
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for i, shard := range db.shards {
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fmt.Println("shard", i)
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fmt.Println(" num chunks", len(shard.head.forward))
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fmt.Println(" num samples", shard.head.samples)
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}
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return fmt.Errorf("not implemented")
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}
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@ -214,26 +221,49 @@ func LabelsFromMap(m map[string]string) Labels {
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// Vector is a set of LabelSet associated with one value each.
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// Label sets and values must have equal length.
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type Vector struct {
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LabelSets []Labels
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Values []float64
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Buckets map[uint16][]Sample
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}
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type Sample struct {
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Hash uint64
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Labels Labels
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Value float64
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}
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// Reset the vector but keep resources allocated.
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func (v *Vector) Reset() {
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v.Buckets = make(map[uint16][]Sample, len(v.Buckets))
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}
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// Add a sample to the vector.
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func (v *Vector) Add(lset Labels, val float64) {
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h := lset.Hash()
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s := uint16(h >> (64 - seriesShardShift))
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v.Buckets[s] = append(v.Buckets[s], Sample{
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Hash: h,
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Labels: lset,
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Value: val,
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})
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}
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// AppendVector adds values for a list of label sets for the given timestamp
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// in milliseconds.
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func (db *DB) AppendVector(ts int64, v *Vector) error {
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// Sequentially add samples to shards.
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for i, ls := range v.LabelSets {
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h := ls.Hash()
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shard := db.shards[h>>(64-uint(len(db.shards)))]
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for s, bkt := range v.Buckets {
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shard := db.shards[s]
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// TODO(fabxc): benchmark whether grouping into shards and submitting to
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// shards in batches is more efficient.
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shard.head.mtx.Lock()
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if err := shard.head.append(h, ls, ts, v.Values[i]); err != nil {
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shard.head.mtx.Unlock()
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// TODO(fabxc): handle gracefully and collect multi-error.
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return err
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for _, smpl := range bkt {
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if err := shard.head.append(smpl.Hash, smpl.Labels, ts, smpl.Value); err != nil {
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shard.head.mtx.Unlock()
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// TODO(fabxc): handle gracefully and collect multi-error.
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return err
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}
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}
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shard.head.mtx.Unlock()
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}
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