Tweak and verify a few parameters.

Remove TODOs accordingly.

Change-Id: Ic062e13b6ae89a9135d3f14011114fe1cca1cef8
pull/413/head
Bjoern Rabenstein 10 years ago
parent 5f8e9617ef
commit 4efc60174b

@ -43,15 +43,13 @@ const (
headsFormatVersion = 1 headsFormatVersion = 1
headsMagicString = "PrometheusHeads" headsMagicString = "PrometheusHeads"
fileBufSize = 1 << 16 // 64kiB. TODO: Tweak. fileBufSize = 1 << 16 // 64kiB.
chunkHeaderLen = 17 chunkHeaderLen = 17
chunkHeaderTypeOffset = 0 chunkHeaderTypeOffset = 0
chunkHeaderFirstTimeOffset = 1 chunkHeaderFirstTimeOffset = 1
chunkHeaderLastTimeOffset = 9 chunkHeaderLastTimeOffset = 9
// TODO: Consider making any of these configurable? At least tweak
// them. As of now, these are educated guesses.
indexingMaxBatchSize = 1024 * 1024 indexingMaxBatchSize = 1024 * 1024
indexingBatchTimeout = 500 * time.Millisecond // Commit batch when idle for that long. indexingBatchTimeout = 500 * time.Millisecond // Commit batch when idle for that long.
indexingQueueCapacity = 1024 indexingQueueCapacity = 1024

@ -98,7 +98,7 @@ func NewMemorySeriesStorage(o *MemorySeriesStorageOptions) (Storage, error) {
numSeries.Set(float64(fpToSeries.length())) numSeries.Set(float64(fpToSeries.length()))
return &memorySeriesStorage{ return &memorySeriesStorage{
fpLocker: newFingerprintLocker(100), // TODO: Tweak value. fpLocker: newFingerprintLocker(256),
fpToSeries: fpToSeries, fpToSeries: fpToSeries,
loopStopping: make(chan struct{}), loopStopping: make(chan struct{}),

@ -492,7 +492,7 @@ func BenchmarkFuzz(b *testing.B) {
o := &MemorySeriesStorageOptions{ o := &MemorySeriesStorageOptions{
MemoryEvictionInterval: time.Second, MemoryEvictionInterval: time.Second,
MemoryRetentionPeriod: 10 * time.Minute, MemoryRetentionPeriod: 10 * time.Minute,
PersistencePurgeInterval: 10 * time.Second, le PersistencePurgeInterval: 10 * time.Second,
PersistenceRetentionPeriod: time.Hour, PersistenceRetentionPeriod: time.Hour,
PersistenceStoragePath: directory.Path(), PersistenceStoragePath: directory.Path(),
CheckpointInterval: 3 * time.Second, CheckpointInterval: 3 * time.Second,

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