portainer/api/access_control.go

155 lines
5.2 KiB
Go

package portainer
// NewPrivateResourceControl will create a new private resource control associated to the resource specified by the
// identifier and type parameters. It automatically assigns it to the user specified by the userID parameter.
func NewPrivateResourceControl(resourceIdentifier string, resourceType ResourceControlType, userID UserID) *ResourceControl {
return &ResourceControl{
Type: resourceType,
ResourceID: resourceIdentifier,
SubResourceIDs: []string{},
UserAccesses: []UserResourceAccess{
{
UserID: userID,
AccessLevel: ReadWriteAccessLevel,
},
},
TeamAccesses: []TeamResourceAccess{},
AdministratorsOnly: false,
Public: false,
System: false,
}
}
// NewSystemResourceControl will create a new public resource control with the System flag set to true.
// These kind of resource control are not persisted and are created on the fly by the Portainer API.
func NewSystemResourceControl(resourceIdentifier string, resourceType ResourceControlType) *ResourceControl {
return &ResourceControl{
Type: resourceType,
ResourceID: resourceIdentifier,
SubResourceIDs: []string{},
UserAccesses: []UserResourceAccess{},
TeamAccesses: []TeamResourceAccess{},
AdministratorsOnly: false,
Public: true,
System: true,
}
}
// NewPublicResourceControl will create a new public resource control.
func NewPublicResourceControl(resourceIdentifier string, resourceType ResourceControlType) *ResourceControl {
return &ResourceControl{
Type: resourceType,
ResourceID: resourceIdentifier,
SubResourceIDs: []string{},
UserAccesses: []UserResourceAccess{},
TeamAccesses: []TeamResourceAccess{},
AdministratorsOnly: false,
Public: true,
System: false,
}
}
// NewRestrictedResourceControl will create a new resource control with user and team accesses restrictions.
func NewRestrictedResourceControl(resourceIdentifier string, resourceType ResourceControlType, userIDs []UserID, teamIDs []TeamID) *ResourceControl {
userAccesses := make([]UserResourceAccess, 0)
teamAccesses := make([]TeamResourceAccess, 0)
for _, id := range userIDs {
access := UserResourceAccess{
UserID: id,
AccessLevel: ReadWriteAccessLevel,
}
userAccesses = append(userAccesses, access)
}
for _, id := range teamIDs {
access := TeamResourceAccess{
TeamID: id,
AccessLevel: ReadWriteAccessLevel,
}
teamAccesses = append(teamAccesses, access)
}
return &ResourceControl{
Type: resourceType,
ResourceID: resourceIdentifier,
SubResourceIDs: []string{},
UserAccesses: userAccesses,
TeamAccesses: teamAccesses,
AdministratorsOnly: false,
Public: false,
System: false,
}
}
// DecorateStacks will iterate through a list of stacks, check for an associated resource control for each
// stack and decorate the stack element if a resource control is found.
func DecorateStacks(stacks []Stack, resourceControls []ResourceControl) []Stack {
for idx, stack := range stacks {
resourceControl := GetResourceControlByResourceIDAndType(stack.Name, StackResourceControl, resourceControls)
if resourceControl != nil {
stacks[idx].ResourceControl = resourceControl
}
}
return stacks
}
// FilterAuthorizedStacks returns a list of decorated stacks filtered through resource control access checks.
func FilterAuthorizedStacks(stacks []Stack, user *User, userTeamIDs []TeamID, rbacEnabled bool) []Stack {
authorizedStacks := make([]Stack, 0)
for _, stack := range stacks {
_, ok := user.EndpointAuthorizations[stack.EndpointID][EndpointResourcesAccess]
if rbacEnabled && ok {
authorizedStacks = append(authorizedStacks, stack)
continue
}
if stack.ResourceControl != nil && UserCanAccessResource(user.ID, userTeamIDs, stack.ResourceControl) {
authorizedStacks = append(authorizedStacks, stack)
}
}
return authorizedStacks
}
// UserCanAccessResource will valide that a user has permissions defined in the specified resource control
// based on its identifier and the team(s) he is part of.
func UserCanAccessResource(userID UserID, userTeamIDs []TeamID, resourceControl *ResourceControl) bool {
for _, authorizedUserAccess := range resourceControl.UserAccesses {
if userID == authorizedUserAccess.UserID {
return true
}
}
for _, authorizedTeamAccess := range resourceControl.TeamAccesses {
for _, userTeamID := range userTeamIDs {
if userTeamID == authorizedTeamAccess.TeamID {
return true
}
}
}
return resourceControl.Public
}
// GetResourceControlByResourceIDAndType retrieves the first matching resource control in a set of resource controls
// based on the specified id and resource type parameters.
func GetResourceControlByResourceIDAndType(resourceID string, resourceType ResourceControlType, resourceControls []ResourceControl) *ResourceControl {
for _, resourceControl := range resourceControls {
if resourceID == resourceControl.ResourceID && resourceType == resourceControl.Type {
return &resourceControl
}
for _, subResourceID := range resourceControl.SubResourceIDs {
if resourceID == subResourceID {
return &resourceControl
}
}
}
return nil
}