mirror of https://github.com/portainer/portainer
155 lines
5.2 KiB
Go
155 lines
5.2 KiB
Go
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package portainer
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// NewPrivateResourceControl will create a new private resource control associated to the resource specified by the
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// identifier and type parameters. It automatically assigns it to the user specified by the userID parameter.
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func NewPrivateResourceControl(resourceIdentifier string, resourceType ResourceControlType, userID UserID) *ResourceControl {
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return &ResourceControl{
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Type: resourceType,
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ResourceID: resourceIdentifier,
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SubResourceIDs: []string{},
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UserAccesses: []UserResourceAccess{
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{
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UserID: userID,
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AccessLevel: ReadWriteAccessLevel,
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},
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},
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TeamAccesses: []TeamResourceAccess{},
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AdministratorsOnly: false,
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Public: false,
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System: false,
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}
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}
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// NewSystemResourceControl will create a new public resource control with the System flag set to true.
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// These kind of resource control are not persisted and are created on the fly by the Portainer API.
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func NewSystemResourceControl(resourceIdentifier string, resourceType ResourceControlType) *ResourceControl {
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return &ResourceControl{
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Type: resourceType,
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ResourceID: resourceIdentifier,
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SubResourceIDs: []string{},
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UserAccesses: []UserResourceAccess{},
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TeamAccesses: []TeamResourceAccess{},
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AdministratorsOnly: false,
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Public: true,
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System: true,
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}
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}
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// NewPublicResourceControl will create a new public resource control.
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func NewPublicResourceControl(resourceIdentifier string, resourceType ResourceControlType) *ResourceControl {
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return &ResourceControl{
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Type: resourceType,
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ResourceID: resourceIdentifier,
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SubResourceIDs: []string{},
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UserAccesses: []UserResourceAccess{},
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TeamAccesses: []TeamResourceAccess{},
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AdministratorsOnly: false,
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Public: true,
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System: false,
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}
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}
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// NewRestrictedResourceControl will create a new resource control with user and team accesses restrictions.
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func NewRestrictedResourceControl(resourceIdentifier string, resourceType ResourceControlType, userIDs []UserID, teamIDs []TeamID) *ResourceControl {
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userAccesses := make([]UserResourceAccess, 0)
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teamAccesses := make([]TeamResourceAccess, 0)
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for _, id := range userIDs {
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access := UserResourceAccess{
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UserID: id,
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AccessLevel: ReadWriteAccessLevel,
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}
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userAccesses = append(userAccesses, access)
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}
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for _, id := range teamIDs {
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access := TeamResourceAccess{
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TeamID: id,
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AccessLevel: ReadWriteAccessLevel,
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}
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teamAccesses = append(teamAccesses, access)
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}
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return &ResourceControl{
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Type: resourceType,
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ResourceID: resourceIdentifier,
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SubResourceIDs: []string{},
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UserAccesses: userAccesses,
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TeamAccesses: teamAccesses,
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AdministratorsOnly: false,
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Public: false,
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System: false,
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}
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}
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// DecorateStacks will iterate through a list of stacks, check for an associated resource control for each
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// stack and decorate the stack element if a resource control is found.
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func DecorateStacks(stacks []Stack, resourceControls []ResourceControl) []Stack {
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for idx, stack := range stacks {
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resourceControl := GetResourceControlByResourceIDAndType(stack.Name, StackResourceControl, resourceControls)
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if resourceControl != nil {
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stacks[idx].ResourceControl = resourceControl
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}
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}
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return stacks
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}
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// FilterAuthorizedStacks returns a list of decorated stacks filtered through resource control access checks.
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func FilterAuthorizedStacks(stacks []Stack, user *User, userTeamIDs []TeamID, rbacEnabled bool) []Stack {
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authorizedStacks := make([]Stack, 0)
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for _, stack := range stacks {
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_, ok := user.EndpointAuthorizations[stack.EndpointID][EndpointResourcesAccess]
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if rbacEnabled && ok {
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authorizedStacks = append(authorizedStacks, stack)
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continue
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}
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if stack.ResourceControl != nil && UserCanAccessResource(user.ID, userTeamIDs, stack.ResourceControl) {
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authorizedStacks = append(authorizedStacks, stack)
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}
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}
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return authorizedStacks
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}
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// UserCanAccessResource will valide that a user has permissions defined in the specified resource control
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// based on its identifier and the team(s) he is part of.
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func UserCanAccessResource(userID UserID, userTeamIDs []TeamID, resourceControl *ResourceControl) bool {
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for _, authorizedUserAccess := range resourceControl.UserAccesses {
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if userID == authorizedUserAccess.UserID {
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return true
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}
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}
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for _, authorizedTeamAccess := range resourceControl.TeamAccesses {
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for _, userTeamID := range userTeamIDs {
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if userTeamID == authorizedTeamAccess.TeamID {
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return true
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}
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}
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}
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return resourceControl.Public
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}
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// GetResourceControlByResourceIDAndType retrieves the first matching resource control in a set of resource controls
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// based on the specified id and resource type parameters.
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func GetResourceControlByResourceIDAndType(resourceID string, resourceType ResourceControlType, resourceControls []ResourceControl) *ResourceControl {
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for _, resourceControl := range resourceControls {
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if resourceID == resourceControl.ResourceID && resourceType == resourceControl.Type {
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return &resourceControl
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}
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for _, subResourceID := range resourceControl.SubResourceIDs {
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if resourceID == subResourceID {
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return &resourceControl
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}
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}
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}
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return nil
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}
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