You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
226 lines
8.7 KiB
226 lines
8.7 KiB
How to write a scintilla lexer |
|
|
|
A lexer for a particular language determines how a specified range of |
|
text shall be colored. Writing a lexer is relatively straightforward |
|
because the lexer need only color given text. The harder job of |
|
determining how much text actually needs to be colored is handled by |
|
Scintilla itself, that is, the lexer's caller. |
|
|
|
|
|
Parameters |
|
|
|
The lexer for language LLL has the following prototype: |
|
|
|
static void ColouriseLLLDoc ( |
|
unsigned int startPos, int length, |
|
int initStyle, |
|
WordList *keywordlists[], |
|
Accessor &styler); |
|
|
|
The styler parameter is an Accessor object. The lexer must use this |
|
object to access the text to be colored. The lexer gets the character |
|
at position i using styler.SafeGetCharAt(i); |
|
|
|
The startPos and length parameters indicate the range of text to be |
|
recolored; the lexer must determine the proper color for all characters |
|
in positions startPos through startPos+length. |
|
|
|
The initStyle parameter indicates the initial state, that is, the state |
|
at the character before startPos. States also indicate the coloring to |
|
be used for a particular range of text. |
|
|
|
Note: the character at StartPos is assumed to start a line, so if a |
|
newline terminates the initStyle state the lexer should enter its |
|
default state (or whatever state should follow initStyle). |
|
|
|
The keywordlists parameter specifies the keywords that the lexer must |
|
recognize. A WordList class object contains methods that simplify |
|
the recognition of keywords. Present lexers use a helper function |
|
called classifyWordLLL to recognize keywords. These functions show how |
|
to use the keywordlists parameter to recognize keywords. This |
|
documentation will not discuss keywords further. |
|
|
|
|
|
The lexer code |
|
|
|
The task of a lexer can be summarized briefly: for each range r of |
|
characters that are to be colored the same, the lexer should call |
|
|
|
styler.ColourTo(i, state) |
|
|
|
where i is the position of the last character of the range r. The lexer |
|
should set the state variable to the coloring state of the character at |
|
position i and continue until the entire text has been colored. |
|
|
|
Note 1: the styler (Accessor) object remembers the i parameter in the |
|
previous calls to styler.ColourTo, so the single i parameter suffices to |
|
indicate a range of characters. |
|
|
|
Note 2: As a side effect of calling styler.ColourTo(i,state), the |
|
coloring states of all characters in the range are remembered so that |
|
Scintilla may set the initStyle parameter correctly on future calls to |
|
the |
|
lexer. |
|
|
|
|
|
Lexer organization |
|
|
|
There are at least two ways to organize the code of each lexer. Present |
|
lexers use what might be called a "character-based" approach: the outer |
|
loop iterates over characters, like this: |
|
|
|
lengthDoc = startPos + length ; |
|
for (unsigned int i = startPos; i < lengthDoc; i++) { |
|
chNext = styler.SafeGetCharAt(i + 1); |
|
<< handle special cases >> |
|
switch(state) { |
|
// Handlers examine only ch and chNext. |
|
// Handlers call styler.ColorTo(i,state) if the state changes. |
|
case state_1: << handle ch in state 1 >> |
|
case state_2: << handle ch in state 2 >> |
|
... |
|
case state_n: << handle ch in state n >> |
|
} |
|
chPrev = ch; |
|
} |
|
styler.ColourTo(lengthDoc - 1, state); |
|
|
|
|
|
An alternative would be to use a "state-based" approach. The outer loop |
|
would iterate over states, like this: |
|
|
|
lengthDoc = startPos+lenth ; |
|
for ( unsigned int i = startPos ;; ) { |
|
char ch = styler.SafeGetCharAt(i); |
|
int new_state = 0 ; |
|
switch ( state ) { |
|
// scanners set new_state if they set the next state. |
|
case state_1: << scan to the end of state 1 >> break ; |
|
case state_2: << scan to the end of state 2 >> break ; |
|
case default_state: |
|
<< scan to the next non-default state and set new_state >> |
|
} |
|
styler.ColourTo(i, state); |
|
if ( i >= lengthDoc ) break ; |
|
if ( ! new_state ) { |
|
ch = styler.SafeGetCharAt(i); |
|
<< set state based on ch in the default state >> |
|
} |
|
} |
|
styler.ColourTo(lengthDoc - 1, state); |
|
|
|
This approach might seem to be more natural. State scanners are simpler |
|
than character scanners because less needs to be done. For example, |
|
there is no need to test for the start of a C string inside the scanner |
|
for a C comment. Also this way makes it natural to define routines that |
|
could be used by more than one scanner; for example, a scanToEndOfLine |
|
routine. |
|
|
|
However, the special cases handled in the main loop in the |
|
character-based approach would have to be handled by each state scanner, |
|
so both approaches have advantages. These special cases are discussed |
|
below. |
|
|
|
Special case: Lead characters |
|
|
|
Lead bytes are part of DBCS processing for languages such as Japanese |
|
using an encoding such as Shift-JIS. In these encodings, extended |
|
(16-bit) characters are encoded as a lead byte followed by a trail byte. |
|
|
|
Lead bytes are rarely of any lexical significance, normally only being |
|
allowed within strings and comments. In such contexts, lexers should |
|
ignore ch if styler.IsLeadByte(ch) returns TRUE. |
|
|
|
Note: UTF-8 is simpler than Shift-JIS, so no special handling is |
|
applied for it. All UTF-8 extended characters are >= 128 and none are |
|
lexically significant in programming languages which, so far, use only |
|
characters in ASCII for operators, comment markers, etc. |
|
|
|
|
|
Special case: Folding |
|
|
|
Folding may be performed in the lexer function. It is better to use a |
|
separate folder function as that avoids some troublesome interaction |
|
between styling and folding. The folder function will be run after the |
|
lexer function if folding is enabled. The rest of this section explains |
|
how to perform folding within the lexer function. |
|
|
|
During initialization, lexers that support folding set |
|
|
|
bool fold = styler.GetPropertyInt("fold"); |
|
|
|
If folding is enabled in the editor, fold will be TRUE and the lexer |
|
should call: |
|
|
|
styler.SetLevel(line, level); |
|
|
|
at the end of each line and just before exiting. |
|
|
|
The line parameter is simply the count of the number of newlines seen. |
|
It's initial value is styler.GetLine(startPos) and it is incremented |
|
(after calling styler.SetLevel) whenever a newline is seen. |
|
|
|
The level parameter is the desired indentation level in the low 12 bits, |
|
along with flag bits in the upper four bits. The indentation level |
|
depends on the language. For C++, it is incremented when the lexer sees |
|
a '{' and decremented when the lexer sees a '}' (outside of strings and |
|
comments, of course). |
|
|
|
The following flag bits, defined in Scintilla.h, may be set or cleared |
|
in the flags parameter. The SC_FOLDLEVELWHITEFLAG flag is set if the |
|
lexer considers that the line contains nothing but whitespace. The |
|
SC_FOLDLEVELHEADERFLAG flag indicates that the line is a fold point. |
|
This normally means that the next line has a greater level than present |
|
line. However, the lexer may have some other basis for determining a |
|
fold point. For example, a lexer might create a header line for the |
|
first line of a function definition rather than the last. |
|
|
|
The SC_FOLDLEVELNUMBERMASK mask denotes the level number in the low 12 |
|
bits of the level param. This mask may be used to isolate either flags |
|
or level numbers. |
|
|
|
For example, the C++ lexer contains the following code when a newline is |
|
seen: |
|
|
|
if (fold) { |
|
int lev = levelPrev; |
|
|
|
// Set the "all whitespace" bit if the line is blank. |
|
if (visChars == 0) |
|
lev |= SC_FOLDLEVELWHITEFLAG; |
|
|
|
// Set the "header" bit if needed. |
|
if ((levelCurrent > levelPrev) && (visChars > 0)) |
|
lev |= SC_FOLDLEVELHEADERFLAG; |
|
styler.SetLevel(lineCurrent, lev); |
|
|
|
// reinitialize the folding vars describing the present line. |
|
lineCurrent++; |
|
visChars = 0; // Number of non-whitespace characters on the line. |
|
levelPrev = levelCurrent; |
|
} |
|
|
|
The following code appears in the C++ lexer just before exit: |
|
|
|
// Fill in the real level of the next line, keeping the current flags |
|
// as they will be filled in later. |
|
if (fold) { |
|
// Mask off the level number, leaving only the previous flags. |
|
int flagsNext = styler.LevelAt(lineCurrent); |
|
flagsNext &= ~SC_FOLDLEVELNUMBERMASK; |
|
styler.SetLevel(lineCurrent, levelPrev | flagsNext); |
|
} |
|
|
|
|
|
Don't worry about performance |
|
|
|
The writer of a lexer may safely ignore performance considerations: the |
|
cost of redrawing the screen is several orders of magnitude greater than |
|
the cost of function calls, etc. Moreover, Scintilla performs all the |
|
important optimizations; Scintilla ensures that a lexer will be called |
|
only to recolor text that actually needs to be recolored. Finally, it |
|
is not necessary to avoid extra calls to styler.ColourTo: the sytler |
|
object buffers calls to ColourTo to avoid multiple updates of the |
|
screen. |
|
|
|
Page contributed by Edward K. Ream |