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How to write a scintilla lexer
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A lexer for a particular language determines how a specified range of
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text shall be colored. Writing a lexer is relatively straightforward
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because the lexer need only color given text. The harder job of
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determining how much text actually needs to be colored is handled by
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Scintilla itself, that is, the lexer's caller.
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Parameters
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The lexer for language LLL has the following prototype:
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static void ColouriseLLLDoc (
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unsigned int startPos, int length,
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int initStyle,
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WordList *keywordlists[],
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Accessor &styler);
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The styler parameter is an Accessor object. The lexer must use this
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object to access the text to be colored. The lexer gets the character
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at position i using styler.SafeGetCharAt(i);
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The startPos and length parameters indicate the range of text to be
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recolored; the lexer must determine the proper color for all characters
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in positions startPos through startPos+length.
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The initStyle parameter indicates the initial state, that is, the state
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at the character before startPos. States also indicate the coloring to
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be used for a particular range of text.
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Note: the character at StartPos is assumed to start a line, so if a
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newline terminates the initStyle state the lexer should enter its
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default state (or whatever state should follow initStyle).
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The keywordlists parameter specifies the keywords that the lexer must
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recognize. A WordList class object contains methods that simplify
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the recognition of keywords. Present lexers use a helper function
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called classifyWordLLL to recognize keywords. These functions show how
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to use the keywordlists parameter to recognize keywords. This
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documentation will not discuss keywords further.
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The lexer code
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The task of a lexer can be summarized briefly: for each range r of
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characters that are to be colored the same, the lexer should call
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styler.ColourTo(i, state)
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where i is the position of the last character of the range r. The lexer
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should set the state variable to the coloring state of the character at
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position i and continue until the entire text has been colored.
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Note 1: the styler (Accessor) object remembers the i parameter in the
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previous calls to styler.ColourTo, so the single i parameter suffices to
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indicate a range of characters.
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Note 2: As a side effect of calling styler.ColourTo(i,state), the
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coloring states of all characters in the range are remembered so that
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Scintilla may set the initStyle parameter correctly on future calls to
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the
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lexer.
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Lexer organization
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There are at least two ways to organize the code of each lexer. Present
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lexers use what might be called a "character-based" approach: the outer
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loop iterates over characters, like this:
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lengthDoc = startPos + length ;
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for (unsigned int i = startPos; i < lengthDoc; i++) {
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chNext = styler.SafeGetCharAt(i + 1);
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<< handle special cases >>
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switch(state) {
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// Handlers examine only ch and chNext.
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// Handlers call styler.ColorTo(i,state) if the state changes.
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case state_1: << handle ch in state 1 >>
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case state_2: << handle ch in state 2 >>
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...
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case state_n: << handle ch in state n >>
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}
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chPrev = ch;
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}
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styler.ColourTo(lengthDoc - 1, state);
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An alternative would be to use a "state-based" approach. The outer loop
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would iterate over states, like this:
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lengthDoc = startPos+lenth ;
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for ( unsigned int i = startPos ;; ) {
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char ch = styler.SafeGetCharAt(i);
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int new_state = 0 ;
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switch ( state ) {
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// scanners set new_state if they set the next state.
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case state_1: << scan to the end of state 1 >> break ;
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case state_2: << scan to the end of state 2 >> break ;
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case default_state:
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<< scan to the next non-default state and set new_state >>
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}
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styler.ColourTo(i, state);
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if ( i >= lengthDoc ) break ;
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if ( ! new_state ) {
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ch = styler.SafeGetCharAt(i);
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<< set state based on ch in the default state >>
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}
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}
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styler.ColourTo(lengthDoc - 1, state);
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This approach might seem to be more natural. State scanners are simpler
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than character scanners because less needs to be done. For example,
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there is no need to test for the start of a C string inside the scanner
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for a C comment. Also this way makes it natural to define routines that
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could be used by more than one scanner; for example, a scanToEndOfLine
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routine.
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However, the special cases handled in the main loop in the
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character-based approach would have to be handled by each state scanner,
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so both approaches have advantages. These special cases are discussed
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below.
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Special case: Lead characters
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Lead bytes are part of DBCS processing for languages such as Japanese
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using an encoding such as Shift-JIS. In these encodings, extended
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(16-bit) characters are encoded as a lead byte followed by a trail byte.
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Lead bytes are rarely of any lexical significance, normally only being
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allowed within strings and comments. In such contexts, lexers should
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ignore ch if styler.IsLeadByte(ch) returns TRUE.
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Note: UTF-8 is simpler than Shift-JIS, so no special handling is
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applied for it. All UTF-8 extended characters are >= 128 and none are
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lexically significant in programming languages which, so far, use only
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characters in ASCII for operators, comment markers, etc.
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Special case: Folding
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Folding may be performed in the lexer function. It is better to use a
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separate folder function as that avoids some troublesome interaction
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between styling and folding. The folder function will be run after the
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lexer function if folding is enabled. The rest of this section explains
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how to perform folding within the lexer function.
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During initialization, lexers that support folding set
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bool fold = styler.GetPropertyInt("fold");
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If folding is enabled in the editor, fold will be TRUE and the lexer
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should call:
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styler.SetLevel(line, level);
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at the end of each line and just before exiting.
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The line parameter is simply the count of the number of newlines seen.
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It's initial value is styler.GetLine(startPos) and it is incremented
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(after calling styler.SetLevel) whenever a newline is seen.
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The level parameter is the desired indentation level in the low 12 bits,
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along with flag bits in the upper four bits. The indentation level
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depends on the language. For C++, it is incremented when the lexer sees
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a '{' and decremented when the lexer sees a '}' (outside of strings and
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comments, of course).
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The following flag bits, defined in Scintilla.h, may be set or cleared
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in the flags parameter. The SC_FOLDLEVELWHITEFLAG flag is set if the
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lexer considers that the line contains nothing but whitespace. The
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SC_FOLDLEVELHEADERFLAG flag indicates that the line is a fold point.
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This normally means that the next line has a greater level than present
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line. However, the lexer may have some other basis for determining a
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fold point. For example, a lexer might create a header line for the
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first line of a function definition rather than the last.
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The SC_FOLDLEVELNUMBERMASK mask denotes the level number in the low 12
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bits of the level param. This mask may be used to isolate either flags
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or level numbers.
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For example, the C++ lexer contains the following code when a newline is
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seen:
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if (fold) {
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int lev = levelPrev;
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// Set the "all whitespace" bit if the line is blank.
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if (visChars == 0)
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lev |= SC_FOLDLEVELWHITEFLAG;
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// Set the "header" bit if needed.
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if ((levelCurrent > levelPrev) && (visChars > 0))
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lev |= SC_FOLDLEVELHEADERFLAG;
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styler.SetLevel(lineCurrent, lev);
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// reinitialize the folding vars describing the present line.
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lineCurrent++;
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visChars = 0; // Number of non-whitespace characters on the line.
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levelPrev = levelCurrent;
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}
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The following code appears in the C++ lexer just before exit:
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// Fill in the real level of the next line, keeping the current flags
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// as they will be filled in later.
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if (fold) {
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// Mask off the level number, leaving only the previous flags.
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int flagsNext = styler.LevelAt(lineCurrent);
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flagsNext &= ~SC_FOLDLEVELNUMBERMASK;
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styler.SetLevel(lineCurrent, levelPrev | flagsNext);
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}
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Don't worry about performance
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The writer of a lexer may safely ignore performance considerations: the
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cost of redrawing the screen is several orders of magnitude greater than
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the cost of function calls, etc. Moreover, Scintilla performs all the
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important optimizations; Scintilla ensures that a lexer will be called
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only to recolor text that actually needs to be recolored. Finally, it
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is not necessary to avoid extra calls to styler.ColourTo: the sytler
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object buffers calls to ColourTo to avoid multiple updates of the
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screen.
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Page contributed by Edward K. Ream
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