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@ -20,6 +20,9 @@ SCI_DIR = ../../scintilla/include
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GCC_DIR = .
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GCCINCLUDE_DIR = $(GCC_DIR)/include
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#darkmode:
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DARKMODE_DIR = $(NPP_DIR)/darkmode
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#json:
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JSON_DIR = $(NPP_DIR)/json
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@ -81,6 +84,9 @@ WIN_DIR = $(NPP_DIR)/WinControls
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SRC_NPP = $(wildcard $(NPP_DIR)/*.cpp)
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SRC_GCCINCLUDE = $(wildcard $(GCCINCLUDE_DIR)/*.cpp)
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#DARKMODE
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SRC_DARKMODE = $(wildcard $(DARKMODE_DIR)/*.cpp)
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#MISC
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SRC_MISC = $(wildcard $(MISC_DIR)/*.cpp)
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SRC_COMMON = $(wildcard $(COMMON_DIR)/*.cpp)
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@ -138,6 +144,9 @@ SRC_WIN = $(wildcard $(WIN_DIR)/*.cpp)
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OBJ_NPP = $(patsubst %.cpp,%.o,$(SRC_NPP))
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OBJ_GCCINCLUDE = $(patsubst %.cpp,%.o,$(SRC_GCCINCLUDE))
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#DARKMODE
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OBJ_DARKMODE = $(patsubst %.cpp,%.o,$(SRC_DARKMODE))
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#MISC
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OBJ_MISC = $(patsubst %.cpp,%.o,$(SRC_MISC))
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OBJ_COMMON = $(patsubst %.cpp,%.o,$(SRC_COMMON))
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@ -210,8 +219,9 @@ OBJS_WIN = $(OBJ_WIN) $(OBJ_ABOUT) $(OBJ_ANSICHAR) $(OBJ_CLIPBOARD) $(OBJ_CONTE
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OBJS_UCHARDET = $(OBJ_UCHARDET)
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OBJS_TIXML = $(OBJ_TIXML) $(OBJ_TIXMLA)
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OBJS_SCINT = $(OBJ_SCINT)
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OBJS_DARKMODE = $(OBJ_DARKMODE)
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OBJS_MISC = $(OBJ_MISC) $(OBJ_COMMON) $(OBJ_EXCEPTION) $(OBJ_MD5) $(OBJ_SHA2) $(OBJ_PLUGINS) $(OBJ_PROCESS) $(OBJ_REGEXT)
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OBJS = $(OBJ_NPP) $(OBJS_WIN) $(OBJS_UCHARDET) $(OBJS_TIXML) $(OBJS_SCINT) $(OBJS_MISC) $(OBJ_GCCINCLUDE)
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OBJS = $(OBJ_NPP) $(OBJS_WIN) $(OBJS_UCHARDET) $(OBJS_TIXML) $(OBJS_SCINT) $(OBJS_MISC) $(OBJS_DARKMODE) $(OBJ_GCCINCLUDE)
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# Main resource file
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SRC_RES = ./resources.rc
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