mirror of https://github.com/k3s-io/k3s
81 lines
2.0 KiB
Markdown
81 lines
2.0 KiB
Markdown
# clockwork
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[![Mentioned in Awesome Go](https://awesome.re/mentioned-badge-flat.svg)](https://github.com/avelino/awesome-go#utilities)
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[![GitHub Workflow Status](https://img.shields.io/github/workflow/status/jonboulle/clockwork/CI?style=flat-square)](https://github.com/jonboulle/clockwork/actions?query=workflow%3ACI)
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[![Go Report Card](https://goreportcard.com/badge/github.com/jonboulle/clockwork?style=flat-square)](https://goreportcard.com/report/github.com/jonboulle/clockwork)
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![Go Version](https://img.shields.io/badge/go%20version-%3E=1.11-61CFDD.svg?style=flat-square)
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[![go.dev reference](https://img.shields.io/badge/go.dev-reference-007d9c?logo=go&logoColor=white&style=flat-square)](https://pkg.go.dev/mod/github.com/jonboulle/clockwork)
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**A simple fake clock for Go.**
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## Usage
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Replace uses of the `time` package with the `clockwork.Clock` interface instead.
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For example, instead of using `time.Sleep` directly:
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```go
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func myFunc() {
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time.Sleep(3 * time.Second)
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doSomething()
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}
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```
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Inject a clock and use its `Sleep` method instead:
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```go
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func myFunc(clock clockwork.Clock) {
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clock.Sleep(3 * time.Second)
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doSomething()
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}
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```
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Now you can easily test `myFunc` with a `FakeClock`:
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```go
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func TestMyFunc(t *testing.T) {
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c := clockwork.NewFakeClock()
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// Start our sleepy function
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var wg sync.WaitGroup
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wg.Add(1)
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go func() {
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myFunc(c)
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wg.Done()
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}()
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// Ensure we wait until myFunc is sleeping
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c.BlockUntil(1)
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assertState()
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// Advance the FakeClock forward in time
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c.Advance(3 * time.Second)
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// Wait until the function completes
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wg.Wait()
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assertState()
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}
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```
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and in production builds, simply inject the real clock instead:
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```go
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myFunc(clockwork.NewRealClock())
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```
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See [example_test.go](example_test.go) for a full example.
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# Credits
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clockwork is inspired by @wickman's [threaded fake clock](https://gist.github.com/wickman/3840816), and the [Golang playground](https://blog.golang.org/playground#TOC_3.1.)
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## License
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Apache License, Version 2.0. Please see [License File](LICENSE) for more information.
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