Don't ignore assets in home dir if system assets exist

Signed-off-by: Brad Davidson <brad.davidson@rancher.com>
pull/8460/head
Brad Davidson 1 year ago committed by Brad Davidson
parent fe18b1fce9
commit 1e38b5d904

@ -222,16 +222,20 @@ func getAssetAndDir(dataDir string) (string, string) {
// extract checks for and if necessary unpacks the bindata archive, returning the unique path
// to the extracted bindata asset.
func extract(dataDir string) (string, error) {
// first look for global asset folder so we don't create a HOME version if not needed
_, dir := getAssetAndDir(datadir.DefaultDataDir)
// check if content already exists in requested data-dir
asset, dir := getAssetAndDir(dataDir)
if _, err := os.Stat(filepath.Join(dir, "bin", "k3s")); err == nil {
return dir, nil
}
asset, dir := getAssetAndDir(dataDir)
// check if target content already exists
if _, err := os.Stat(filepath.Join(dir, "bin", "k3s")); err == nil {
return dir, nil
// check if content exists in default path as a fallback, prior
// to extracting. This will prevent re-extracting into the user's home
// dir if the assets already exist in the default path.
if dataDir != datadir.DefaultDataDir {
_, defaultDir := getAssetAndDir(datadir.DefaultDataDir)
if _, err := os.Stat(filepath.Join(defaultDir, "bin", "k3s")); err == nil {
return defaultDir, nil
}
}
// acquire a data directory lock

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