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agent: persist CheckType with health checks

pull/511/head
Ryan Uber 10 years ago
parent
commit
dd4fadfc9e
  1. 31
      command/agent/agent.go
  2. 18
      command/agent/agent_test.go
  3. 7
      command/agent/check.go

31
command/agent/agent.go

@ -564,10 +564,16 @@ func (a *Agent) restoreServices() error {
}
// persistCheck saves a check definition to the local agent's state directory
func (a *Agent) persistCheck(check *structs.HealthCheck) error {
func (a *Agent) persistCheck(check *structs.HealthCheck, chkType *CheckType) error {
checkPath := filepath.Join(a.config.DataDir, checksDir, check.CheckID)
if _, err := os.Stat(checkPath); os.IsNotExist(err) {
encoded, err := json.Marshal(check)
if _, err := os.Stat(checkPath); !os.IsNotExist(err) {
return err
}
// Create the persisted check
p := persistedCheck{check, chkType}
encoded, err := json.Marshal(p)
if err != nil {
return nil
}
@ -582,7 +588,6 @@ func (a *Agent) persistCheck(check *structs.HealthCheck) error {
if _, err := fh.Write(encoded); err != nil {
return err
}
}
return nil
}
@ -619,23 +624,23 @@ func (a *Agent) restoreChecks() error {
return err
}
var check *structs.HealthCheck
if err := json.Unmarshal(content, &check); err != nil {
var p persistedCheck
if err := json.Unmarshal(content, &p); err != nil {
return err
}
if _, ok := a.state.checks[check.CheckID]; ok {
if _, ok := a.state.checks[p.Check.CheckID]; ok {
// Purge previously persisted check. This allows config to be
// preferred over persisted checks from the API.
a.logger.Printf("[DEBUG] Check %s exists, not restoring", check.CheckID)
return a.purgeCheck(check.CheckID)
a.logger.Printf("[DEBUG] Check %s exists, not restoring", p.Check.CheckID)
return a.purgeCheck(p.Check.CheckID)
} else {
// Default check to critical to avoid placing potentially unhealthy
// services into the active pool
check.Status = structs.HealthCritical
p.Check.Status = structs.HealthCritical
a.logger.Printf("[DEBUG] Restored health check: %s", check.CheckID)
return a.AddCheck(check, nil, false)
a.logger.Printf("[DEBUG] Restored health check: %s", p.Check.CheckID)
return a.AddCheck(p.Check, p.ChkType, false)
}
})
return err
@ -766,7 +771,7 @@ func (a *Agent) AddCheck(check *structs.HealthCheck, chkType *CheckType, persist
// Persist the check
if persist {
return a.persistCheck(check)
return a.persistCheck(check, chkType)
}
return nil

18
command/agent/agent_test.go

@ -534,11 +534,15 @@ func TestAgent_PersistCheck(t *testing.T) {
ServiceID: "redis",
ServiceName: "redis",
}
chkType := &CheckType{
Script: "/bin/true",
Interval: 10 * time.Second,
}
file := filepath.Join(agent.config.DataDir, checksDir, check.CheckID)
// Not persisted if not requested
if err := agent.AddCheck(check, nil, false); err != nil {
if err := agent.AddCheck(check, chkType, false); err != nil {
t.Fatalf("err: %v", err)
}
if _, err := os.Stat(file); err == nil {
@ -546,7 +550,7 @@ func TestAgent_PersistCheck(t *testing.T) {
}
// Should persist if requested
if err := agent.AddCheck(check, nil, true); err != nil {
if err := agent.AddCheck(check, chkType, true); err != nil {
t.Fatalf("err: %v", err)
}
@ -554,7 +558,8 @@ func TestAgent_PersistCheck(t *testing.T) {
t.Fatalf("err: %s", err)
}
expected, err := json.Marshal(check)
p := persistedCheck{check, chkType}
expected, err := json.Marshal(p)
if err != nil {
t.Fatalf("err: %s", err)
}
@ -574,13 +579,18 @@ func TestAgent_PersistCheck(t *testing.T) {
}
defer agent2.Shutdown()
result, ok := agent2.state.checks[check.CheckID]
result, ok := agent2.state.checks[p.Check.CheckID]
if !ok {
t.Fatalf("bad: %#v", agent2.state.checks)
}
if result.Status != structs.HealthCritical {
t.Fatalf("bad: %#v", result)
}
// Should have restored the monitor
if _, ok := agent2.checkMonitors[p.Check.CheckID]; !ok {
t.Fatalf("bad: %#v", agent2.checkMonitors)
}
}
func TestAgent_PurgeCheck(t *testing.T) {

7
command/agent/check.go

@ -234,3 +234,10 @@ func (c *CheckTTL) SetStatus(status, output string) {
c.Notify.UpdateCheck(c.CheckID, status, output)
c.timer.Reset(c.TTL)
}
// persistedCheck is used to serialize a check and write it to disk
// so that it may be restored later on.
type persistedCheck struct {
Check *structs.HealthCheck
ChkType *CheckType
}

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