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@ -12,6 +12,7 @@ import (
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"regexp"
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"strconv"
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"sync"
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"time"
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"github.com/hashicorp/consul/consul"
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"github.com/hashicorp/consul/consul/structs"
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@ -23,7 +24,8 @@ const (
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servicesDir = "services"
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// Path to save local agent checks
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checksDir = "checks"
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checksDir = "checks"
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checkStateDir = "checks/state"
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// The ID of the faux health checks for maintenance mode
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serviceMaintCheckPrefix = "_service_maintenance"
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@ -757,6 +759,13 @@ func (a *Agent) AddCheck(check *structs.HealthCheck, chkType *CheckType, persist
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TTL: chkType.TTL,
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Logger: a.logger,
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}
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// Restore persisted state, if any
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if err := a.recallCheckState(check); err != nil {
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a.logger.Printf("[WARN] agent: failed restoring state for check %q: %s",
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check.CheckID, err)
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}
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ttl.Start()
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a.checkTTLs[check.CheckID] = ttl
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@ -861,6 +870,75 @@ func (a *Agent) UpdateCheck(checkID, status, output string) error {
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// Set the status through CheckTTL to reset the TTL
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check.SetStatus(status, output)
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// Always persist the state for TTL checks
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if err := a.persistCheckState(check, status, output); err != nil {
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return fmt.Errorf("failed persisting state for check %q: %s", checkID, err)
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}
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return nil
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}
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// persistCheckState is used to record the check status into the data dir.
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// This allows the state to be restored on a later agent start. Currently
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// only useful for TTL based checks.
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func (a *Agent) persistCheckState(check *CheckTTL, status, output string) error {
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// Create the persisted state
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state := persistedCheckState{
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CheckID: check.CheckID,
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Status: status,
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Output: output,
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Expires: time.Now().Add(check.TTL).Unix(),
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}
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// Encode the state
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buf, err := json.Marshal(state)
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if err != nil {
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return err
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}
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// Create the state dir if it doesn't exist
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dir := filepath.Join(a.config.DataDir, checkStateDir)
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if err := os.MkdirAll(dir, 0700); err != nil {
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return fmt.Errorf("failed creating check state dir %q: %s", dir, err)
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}
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// Write the state to the file
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file := filepath.Join(dir, stringHash(check.CheckID))
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if err := ioutil.WriteFile(file, buf, 0600); err != nil {
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return fmt.Errorf("failed writing file %q: %s", file, err)
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}
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return nil
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}
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// recallCheckState is used to restore the persisted state of a check.
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func (a *Agent) recallCheckState(check *structs.HealthCheck) error {
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// Try to read the persisted state for this check
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file := filepath.Join(a.config.DataDir, checkStateDir, stringHash(check.CheckID))
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buf, err := ioutil.ReadFile(file)
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if err != nil {
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if os.IsNotExist(err) {
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return nil
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}
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return fmt.Errorf("failed reading file %q: %s", file, err)
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}
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// Decode the state data
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var p persistedCheckState
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if err := json.Unmarshal(buf, &p); err != nil {
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return fmt.Errorf("failed decoding check state: %s", err)
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}
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// Check if the state has expired
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if time.Now().Unix() > p.Expires {
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a.logger.Printf("[DEBUG] agent: check state expired for %q, not restoring", check.CheckID)
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return nil
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}
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// Restore the fields from the state
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check.Output = p.Output
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check.Status = p.Status
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return nil
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}
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