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@ -5,6 +5,7 @@ import (
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"os"
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"strings"
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"testing"
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"time"
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"github.com/hashicorp/consul/acl"
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"github.com/hashicorp/consul/agent/structs"
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@ -93,27 +94,30 @@ func verifySnapshot(t *testing.T, s *Server, dc, token string) {
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}
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}
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// Read back the before value.
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{
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// Read back the before value. We do this with a retry and stale mode so
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// we can query the server we are working with, which might not be the
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// leader.
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retry.Run(t, func(r *retry.R) {
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getR := structs.KeyRequest{
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Datacenter: dc,
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Key: "test",
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QueryOptions: structs.QueryOptions{
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Token: token,
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AllowStale: true,
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},
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}
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var dirent structs.IndexedDirEntries
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if err := msgpackrpc.CallWithCodec(codec, "KVS.Get", &getR, &dirent); err != nil {
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t.Fatalf("err: %v", err)
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r.Fatalf("err: %v", err)
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}
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if len(dirent.Entries) != 1 {
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t.Fatalf("Bad: %v", dirent)
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r.Fatalf("Bad: %v", dirent)
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}
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d := dirent.Entries[0]
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if string(d.Value) != "goodbye" {
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t.Fatalf("bad: %v", d)
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}
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r.Fatalf("bad: %v", d)
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}
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})
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// Restore the snapshot.
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args.Op = structs.SnapshotRestore
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@ -124,27 +128,29 @@ func verifySnapshot(t *testing.T, s *Server, dc, token string) {
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}
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defer restore.Close()
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// Read back the before value post-snapshot.
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{
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// Read back the before value post-snapshot. Similar rationale here; use
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// stale to query the server we are working with.
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retry.Run(t, func(r *retry.R) {
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getR := structs.KeyRequest{
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Datacenter: dc,
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Key: "test",
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QueryOptions: structs.QueryOptions{
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Token: token,
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AllowStale: true,
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},
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}
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var dirent structs.IndexedDirEntries
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if err := msgpackrpc.CallWithCodec(codec, "KVS.Get", &getR, &dirent); err != nil {
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t.Fatalf("err: %v", err)
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r.Fatalf("err: %v", err)
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}
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if len(dirent.Entries) != 1 {
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t.Fatalf("Bad: %v", dirent)
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r.Fatalf("Bad: %v", dirent)
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}
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d := dirent.Entries[0]
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if string(d.Value) != "hello" {
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t.Fatalf("bad: %v", d)
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}
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r.Fatalf("bad: %v", d)
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}
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})
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}
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func TestSnapshot(t *testing.T) {
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@ -290,6 +296,12 @@ func TestSnapshot_Forward_Leader(t *testing.T) {
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t.Parallel()
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dir1, s1 := testServerWithConfig(t, func(c *Config) {
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c.Bootstrap = true
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// Since we are doing multiple restores to the same leader,
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// the default short time for a reconcile can cause the
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// reconcile to get aborted by our snapshot restore. By
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// setting it much longer than the test, we avoid this case.
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c.ReconcileInterval = 60 * time.Second
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})
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defer os.RemoveAll(dir1)
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defer s1.Shutdown()
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@ -302,15 +314,21 @@ func TestSnapshot_Forward_Leader(t *testing.T) {
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// Try to join.
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joinLAN(t, s2, s1)
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testrpc.WaitForLeader(t, s1.RPC, "dc1")
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testrpc.WaitForLeader(t, s2.RPC, "dc1")
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// Run against the leader and the follower to ensure we forward.
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for _, s := range []*Server{s1, s2} {
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verifySnapshot(t, s, "dc1", "")
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verifySnapshot(t, s, "dc1", "")
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}
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// Run against the leader and the follower to ensure we forward. When
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// we changed to Raft protocol version 3, since we only have two servers,
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// the second one isn't a voter, so the snapshot API doesn't wait for
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// that to replicate before returning success. We added some logic to
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// verifySnapshot() to poll the server we are working with in stale mode
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// in order to verify that the snapshot contents are there. Previously,
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// with Raft protocol version 2, the snapshot API would wait until the
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// follower got the information as well since it was required to meet
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// the quorum (2/2 servers), so things were synchronized properly with
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// no special logic.
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verifySnapshot(t, s1, "dc1", "")
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verifySnapshot(t, s2, "dc1", "")
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}
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func TestSnapshot_Forward_Datacenter(t *testing.T) {
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