@ -31,11 +31,6 @@ const (
// queries are sent over an established connection to a single server
clientRPCMinReuseDuration = 120 * time . Second
// initialRebalanceTimeout is the initial value for the
// rebalanceTimer. This value is discarded immediately after the
// client becomes aware of the first server.
initialRebalanceTimeout = 24 * time . Hour
// Limit the number of new connections a server receives per second
// for connection rebalancing. This limit caps the load caused by
// continual rebalancing efforts when a cluster is in equilibrium. A
@ -299,7 +294,7 @@ func (sm *ServerManager) refreshServerRebalanceTimer(timer *time.Timer) time.Dur
// the list. The order of the server list must be shuffled periodically to
// distribute load across all known and available consul servers.
func ( sm * ServerManager ) Start ( ) {
var rebalanceTimer * time . Timer = time . NewTimer ( initialRebalanceTimeout )
var rebalanceTimer * time . Timer = time . NewTimer ( clientRPCMinReuseDuration )
var rebalanceTaskDispatched int32
func ( ) {