Initialize the rebalancce to clientRPCMinReuseDuration

In an earlier version there was a channel to notify when a new server was added, however this has long since been removed.  Just default to the sane value of 2min before the first rebalance calc takes place.

Pointed out by: slackpad
pull/1873/head
Sean Chittenden 9 years ago
parent 4fec6a9608
commit 58246fcc0b

@ -31,11 +31,6 @@ const (
// queries are sent over an established connection to a single server
clientRPCMinReuseDuration = 120 * time.Second
// initialRebalanceTimeout is the initial value for the
// rebalanceTimer. This value is discarded immediately after the
// client becomes aware of the first server.
initialRebalanceTimeout = 24 * time.Hour
// Limit the number of new connections a server receives per second
// for connection rebalancing. This limit caps the load caused by
// continual rebalancing efforts when a cluster is in equilibrium. A
@ -299,7 +294,7 @@ func (sm *ServerManager) refreshServerRebalanceTimer(timer *time.Timer) time.Dur
// the list. The order of the server list must be shuffled periodically to
// distribute load across all known and available consul servers.
func (sm *ServerManager) Start() {
var rebalanceTimer *time.Timer = time.NewTimer(initialRebalanceTimeout)
var rebalanceTimer *time.Timer = time.NewTimer(clientRPCMinReuseDuration)
var rebalanceTaskDispatched int32
func() {

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