Update memberlist vendor deps

pull/2593/head
Kyle Havlovitz 8 years ago
parent 9853df3b8f
commit 42bc44634b
No known key found for this signature in database
GPG Key ID: 8A5E6B173056AD6C

@ -126,8 +126,12 @@ type Config struct {
// per GossipInterval. Increasing this number causes the gossip messages
// to propagate across the cluster more quickly at the expense of
// increased bandwidth.
//
// GossipToTheDeadTime is the interval after which a node has died that
// we will still try to gossip to it. This gives it a chance to refute.
GossipInterval time.Duration
GossipNodes int
GossipToTheDeadTime time.Duration
// EnableCompression is used to control message compression. This can
// be used to reduce bandwidth usage at the cost of slightly more CPU
@ -214,6 +218,7 @@ func DefaultLANConfig() *Config {
GossipNodes: 3, // Gossip to 3 nodes
GossipInterval: 200 * time.Millisecond, // Gossip more rapidly
GossipToTheDeadTime: 30 * time.Second, // Same as push/pull
EnableCompression: true, // Enable compression by default
@ -238,6 +243,7 @@ func DefaultWANConfig() *Config {
conf.ProbeInterval = 5 * time.Second
conf.GossipNodes = 4 // Gossip less frequently, but to an additional node
conf.GossipInterval = 500 * time.Millisecond
conf.GossipToTheDeadTime = 60 * time.Second
return conf
}
@ -254,6 +260,7 @@ func DefaultLocalConfig() *Config {
conf.ProbeTimeout = 200 * time.Millisecond
conf.ProbeInterval = time.Second
conf.GossipInterval = 100 * time.Millisecond
conf.GossipToTheDeadTime = 15 * time.Second
return conf
}

@ -310,8 +310,11 @@ func (m *Memberlist) probeNode(node *nodeState) {
// Get some random live nodes.
m.nodeLock.RLock()
excludes := []string{m.config.Name, node.Name}
kNodes := kRandomNodes(m.config.IndirectChecks, excludes, m.nodes)
kNodes := kRandomNodes(m.config.IndirectChecks, m.nodes, func(n *nodeState) bool {
return n.Name == m.config.Name ||
n.Name == node.Name ||
n.State != stateAlive
})
m.nodeLock.RUnlock()
// Attempt an indirect ping.
@ -460,10 +463,24 @@ func (m *Memberlist) resetNodes() {
func (m *Memberlist) gossip() {
defer metrics.MeasureSince([]string{"memberlist", "gossip"}, time.Now())
// Get some random live nodes
// Get some random live, suspect, or recently dead nodes
m.nodeLock.RLock()
excludes := []string{m.config.Name}
kNodes := kRandomNodes(m.config.GossipNodes, excludes, m.nodes)
kNodes := kRandomNodes(m.config.GossipNodes, m.nodes, func(n *nodeState) bool {
if n.Name == m.config.Name {
return true
}
switch n.State {
case stateAlive, stateSuspect:
return false
case stateDead:
return time.Since(n.StateChange) > m.config.GossipToTheDeadTime
default:
return true
}
})
m.nodeLock.RUnlock()
// Compute the bytes available
@ -497,8 +514,10 @@ func (m *Memberlist) gossip() {
func (m *Memberlist) pushPull() {
// Get a random live node
m.nodeLock.RLock()
excludes := []string{m.config.Name}
nodes := kRandomNodes(1, excludes, m.nodes)
nodes := kRandomNodes(1, m.nodes, func(n *nodeState) bool {
return n.Name == m.config.Name ||
n.State != stateAlive
})
m.nodeLock.RUnlock()
// If no nodes, bail

@ -155,8 +155,9 @@ func randomOffset(n int) int {
// suspicionTimeout computes the timeout that should be used when
// a node is suspected
func suspicionTimeout(suspicionMult, n int, interval time.Duration) time.Duration {
nodeScale := math.Ceil(math.Log10(float64(n + 1)))
timeout := time.Duration(suspicionMult) * time.Duration(nodeScale) * interval
nodeScale := math.Max(1.0, math.Log10(math.Max(1.0, float64(n))))
// multiply by 1000 to keep some precision because time.Duration is an int64 type
timeout := time.Duration(suspicionMult) * time.Duration(nodeScale*1000) * interval / 1000
return timeout
}
@ -207,9 +208,10 @@ func moveDeadNodes(nodes []*nodeState) int {
return n - numDead
}
// kRandomNodes is used to select up to k random nodes, excluding a given
// node and any non-alive nodes. It is possible that less than k nodes are returned.
func kRandomNodes(k int, excludes []string, nodes []*nodeState) []*nodeState {
// kRandomNodes is used to select up to k random nodes, excluding any nodes where
// the filter function returns true. It is possible that less than k nodes are
// returned.
func kRandomNodes(k int, nodes []*nodeState, filterFn func(*nodeState) bool) []*nodeState {
n := len(nodes)
kNodes := make([]*nodeState, 0, k)
OUTER:
@ -221,17 +223,10 @@ OUTER:
idx := randomOffset(n)
node := nodes[idx]
// Exclude node if match
for _, exclude := range excludes {
if node.Name == exclude {
// Give the filter a shot at it.
if filterFn != nil && filterFn(node) {
continue OUTER
}
}
// Exclude if not alive
if node.State != stateAlive {
continue
}
// Check if we have this node already
for j := 0; j < len(kNodes); j++ {

@ -528,10 +528,10 @@
"revisionTime": "2015-06-09T07:04:31Z"
},
{
"checksumSHA1": "F2jm1h5jRic/Q0e3UEk4aqzS7k0=",
"checksumSHA1": "hSoH77pX3FyU6kkYqOOYmf3r55Y=",
"path": "github.com/hashicorp/memberlist",
"revision": "56f5fd70afa73f13bbe529192aeb3dc7bc4bc960",
"revisionTime": "2016-12-05T22:01:58Z"
"revision": "9800c50ab79c002353852a9b1095e9591b161513",
"revisionTime": "2016-12-13T23:44:46Z"
},
{
"checksumSHA1": "qnlqWJYV81ENr61SZk9c65R1mDo=",

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