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layout: "docs"
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page_title: "Consul Architecture"
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sidebar_current: "docs-internals-architecture"
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---
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# Consul Architecture
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Consul is a complex system that has many different moving parts. To help
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users and developers of Consul form a mental model of how it works, this
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page documents the system architecture.
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<div class="alert alert-block alert-warning">
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<strong>Advanced Topic!</strong> This page covers technical details of
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the internals of Consul. You don't need to know these details to effectively
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operate and use Consul. These details are documented here for those who wish
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to learn about them without having to go spelunking through the source code.
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</div>
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## Glossary
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Before describing the architecture, we provide a glossary of terms to help
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clarify what is being discussed:
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* Agent - An agent is the long running daemon on every member of the Consul cluster.
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It is started by running `consul agent`. The agent is able to run in either *client*,
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or *server* mode. Since all nodes must be running an agent, it is simpler to refer to
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the node as either being a client or server, but other are instances of the agent. All
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agents can run the DNS or HTTP interfaces, and are responsible for running checks and
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keeping services in sync.
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* Client - A client is an agent that forwards all RPC's to a server. The client is relatively
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stateless. The only background activity a client performs is taking part of LAN gossip pool.
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This has a minimal resource overhead and consumes only a small amount of network bandwidth.
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* Server - An agent that is server mode. When in server mode, there is an expanded set
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of responsibilities including participated in the Raft quorum, maintaining cluster state,
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responding to RPC queries, WAN gossip to other datacenters, forwarding of queries to leaders
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or remote datacenters.
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* Datacenter - A data center seems obvious, but there are subtle details such as multiple
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availability zones in EC2. We define a data center to be a networking environment that is
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private, low latency, and high badwidth. This excludes communication that would traverse
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the public internet.
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* Consensus - When used in our documentation we use consensus to mean agreement upon
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the elected leader as well as agreement on the ordering of transactions. Since these
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transactions are applied to a FSM, we implicitly include the consistency of a replicated
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state machine. Consensus is described in more detail on [Wikipedia](http://en.wikipedia.org/wiki/Consensus_(computer_science)),
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as well as our [implementation here](/docs/internals/consensus.html).
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* Gossip - Consul is built on top of [Serf](http://www.serfdom.io/), which provides a full
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[gossip protocol](http://en.wikipedia.org/wiki/Gossip_protocol) that is used for multiple purposes.
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Serf provides membership, failure detection, and event broadcast mechanisms. Our use of these
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is described more in the [gossip documentation](/docs/internals/gossip.html). It is enough to know
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gossip involves random node-to-node communication, primary over UDP.
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* LAN Gossip - This is used to mean that there is a gossip pool, containing nodes that
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are all located on the same local area network or datacenter.
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* WAN Gossip - This is used to mean that there is a gossip pool, containing servers that
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are primary located in different datacenters and must communicate over the internet or
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wide area network.
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* RPC - RPC is short for a Remote Procedure Call. This is a request / response mechanism
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allowing a client to make a request from a server.
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## 10,000 foot view
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From a 10,000 foot altitude the architecture of Consul looks like this:
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![Consul Architecture](/images/consul-arch.png)
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Lets break down this image and describe each piece. First of all we can see
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that there are two datacenters, one and two respectively. Consul has first
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class support for multiple data centers and expects this to be the common case.
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Within each datacenter we have a mixture of clients, and servers. It is expected
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that there be between three and five servers. This strikes a balance between
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availability in the case of failure and performance, as consensus gets progressively
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slower as more machines are added. However, there is no limit to the number of clients,
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and they can easily scale into the thousands or tens of thousands.
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All the nodes that are in a datacenter participate in a [gossip protocol](/docs/internals/gossip.html).
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This means is there is a Serf cluster that contains all the nodes for a given datacenter. This serves
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a few purposes: first, there is no need to configure clients with the addresses of servers,
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that discovery is done automatically using Serf. Second, the work of detecting node failures
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is not placed on the servers but is distributed. This makes the failure detection much more
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scalable than naive heartbeating schemes. Thirdly, it is used as a messaging layer to notify
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when important events such as leader election take place.
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The servers in each datacenter are all part of a single Raft peer set. This means that
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they work together to elect a leader, which has extra duties. The leader is responsible for
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processing all queries and transactions. Transactions must also be replicated to all peers
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as part of the [consensus protocol](/docs/internals/consensus.html). Because of this requirement,
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when a non-leader server receives an RPC request it forwards it to the cluster leader.
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The server nodes also operate as part of a WAN gossip. This pool is different from the LAN pool,
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as it is optimized for the higher latency of the internet, and is expected to only contain
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other Consul server nodes. The purpose of this pool is to allow datacenters to discover each
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other in a low touch manner. Bringing a new datacenter online is as easy as joining the existing
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WAN gossip. Because the servers are all operating in this pool, it also enables cross-dc requests.
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When a server receives a request for a different datacenter, it forwards it to a random server
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in the correct datacenter. That server may then forward to the local leader.
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This results in a very low coupling between datacenters, but because of a Serf failure detection,
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connection caching and multiplexing, cross-dc requests are relatively fast and reliable.
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## Getting in depth
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At this point we've covered the high level architecture of Consul, but there are much
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more details to each of the sub-systems. The [consensus protocol](/docs/internals/consensus.html) is
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documented in detail, as is the [gossip protocol](/docs/internals/gossip.html). The [documentation](/docs/internals/security.html)
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for the security model and protocols used for is also available.
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For other details, either consult the code, ask in IRC or reach out to the mailing list.
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@ -0,0 +1,103 @@
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---
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layout: "docs"
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page_title: "Consensus Protocol"
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sidebar_current: "docs-internals-consensus"
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---
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# Consensus Protocol
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Serf uses a [gossip protocol](http://en.wikipedia.org/wiki/Gossip_protocol)
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to broadcast messages to the cluster. This page documents the details of
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this internal protocol. The gossip protocol is based on
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["SWIM: Scalable Weakly-consistent Infection-style Process Group Membership Protocol"](http://www.cs.cornell.edu/~asdas/research/dsn02-swim.pdf),
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with a few minor adaptations, mostly to increase propagation speed
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and convergence rate.
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<div class="alert alert-block alert-warning">
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<strong>Advanced Topic!</strong> This page covers the technical details of
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the internals of Serf. You don't need to know these details to effectively
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operate and use Serf. These details are documented here for those who wish
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to learn about them without having to go spelunking through the source code.
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</div>
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## SWIM Protocol Overview
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Serf begins by joining an existing cluster or starting a new
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cluster. If starting a new cluster, additional nodes are expected to join
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it. New nodes in an existing cluster must be given the address of at
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least one existing member in order to join the cluster. The new member
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does a full state sync with the existing member over TCP and begins gossiping its
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existence to the cluster.
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Gossip is done over UDP with a configurable but fixed fanout and interval.
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This ensures that network usage is constant with regards to number of nodes.
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Complete state exchanges with a random node are done periodically over
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TCP, but much less often than gossip messages. This increases the likelihood
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that the membership list converges properly since the full state is exchanged
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and merged. The interval between full state exchanges is configurable or can
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be disabled entirely.
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Failure detection is done by periodic random probing using a configurable interval.
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If the node fails to ack within a reasonable time (typically some multiple
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of RTT), then an indirect probe is attempted. An indirect probe asks a
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configurable number of random nodes to probe the same node, in case there
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are network issues causing our own node to fail the probe. If both our
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probe and the indirect probes fail within a reasonable time, then the
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node is marked "suspicious" and this knowledge is gossiped to the cluster.
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A suspicious node is still considered a member of cluster. If the suspect member
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of the cluster does not dispute the suspicion within a configurable period of
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time, the node is finally considered dead, and this state is then gossiped
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to the cluster.
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This is a brief and incomplete description of the protocol. For a better idea,
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please read the
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[SWIM paper](http://www.cs.cornell.edu/~asdas/research/dsn02-swim.pdf)
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in its entirety, along with the Serf source code.
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## SWIM Modifications
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As mentioned earlier, the gossip protocol is based on SWIM but includes
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minor changes, mostly to increase propogation speed and convergence rates.
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The changes from SWIM are noted here:
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* Serf does a full state sync over TCP periodically. SWIM only propagates
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changes over gossip. While both are eventually consistent, Serf is able to
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more quickly reach convergence, as well as gracefully recover from network
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partitions.
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* Serf has a dedicated gossip layer separate from the failure detection
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protocol. SWIM only piggybacks gossip messages on top of probe/ack messages.
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Serf uses piggybacking along with dedicated gossip messages. This
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feature lets you have a higher gossip rate (for example once per 200ms)
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and a slower failure detection rate (such as once per second), resulting
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in overall faster convergence rates and data propagation speeds.
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* Serf keeps the state of dead nodes around for a set amount of time,
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so that when full syncs are requested, the requester also receives information
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about dead nodes. Because SWIM doesn't do full syncs, SWIM deletes dead node
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state immediately upon learning that the node is dead. This change again helps
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the cluster converge more quickly.
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## Serf-Specific Messages
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On top of the SWIM-based gossip layer, Serf sends some custom message types.
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Serf makes heavy use of [lamport clocks](http://en.wikipedia.org/wiki/Lamport_timestamps)
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to maintain some notion of message ordering despite being eventually
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consistent. Every message sent by Serf contains a lamport clock time.
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When a node gracefully leaves the cluster, Serf sends a _leave intent_ through
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the gossip layer. Because the underlying gossip layer makes no differentiation
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between a node leaving the cluster and a node being detected as failed, this
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allows the higher level Serf layer to detect a failure versus a graceful
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leave.
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When a node joins the cluster, Serf sends a _join intent_. The purpose
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of this intent is solely to attach a lamport clock time to a join so that
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it can be ordered properly in case a leave comes out of order.
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For custom events, Serf sends a _user event_ message. This message contains
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a lamport time, event name, and event payload. Because user events are sent
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along the gossip layer, which uses UDP, the payload and entire message framing
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must fit within a single UDP packet.
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