@ -3443,48 +3443,30 @@ func TestAgent_ReloadConfigAndKeepChecksStatus(t *testing.T) {
t . Parallel ( )
dataDir := testutil . TempDir ( t , "agent" ) // we manage the data dir
defer os . RemoveAll ( dataDir )
waitDurationSeconds := 1
hcl := ` data_dir = " ` + dataDir + ` "
enable_local_script_checks = true
services = [ {
name = "webserver1" ,
check { name = "check1" ,
args = [ "true" ] ,
interval = "` + strconv.Itoa(waitDurationSeconds) + `s" } }
] `
check { id = "check1" , ttl = "30s" }
} ] `
a := NewTestAgent ( t , t . Name ( ) , hcl )
defer a . Shutdown ( )
// Initially, state is critical during waitDurationSeconds seconds
retry . Run ( t , func ( r * retry . R ) {
gotChecks := a . State . Checks ( nil )
require . Equal ( r , 1 , len ( gotChecks ) , "Should have a check registered, but had %#v" , gotChecks )
for id , check := range gotChecks {
require . Equal ( r , "critical" , check . Status , "check %q is wrong" , id )
}
} )
c := TestConfig ( testutil . Logger ( t ) , config . Source { Name : t . Name ( ) , Format : "hcl" , Data : hcl } )
a . ReloadConfig ( c )
time . Sleep ( time . Duration ( waitDurationSeconds ) * time . Second )
// It should now be passing
retry . Run ( t , func ( r * retry . R ) {
require . NoError ( t , a . updateTTLCheck ( structs . NewCheckID ( "check1" , nil ) , api . HealthPassing , "testing agent reload" ) )
// Make sure check is passing before we reload.
gotChecks := a . State . Checks ( nil )
require . Equal ( t , 1 , len ( gotChecks ) , "Should have a check registered, but had %#v" , gotChecks )
for id , check := range gotChecks {
require . Equal ( r , "passing" , check . Status , "check %q is wrong" , id )
require . Equal ( t , "passing" , check . Status , "check %q is wrong" , id )
}
} )
c := TestConfig ( testutil . Logger ( t ) , config . Source { Name : t . Name ( ) , Format : "hcl" , Data : hcl } )
require . NoError ( t , a . ReloadConfig ( c ) )
// After reload, should be passing directly (no critical state)
for id , check := range a . State . Checks ( nil ) {
require . Equal ( t , "passing" , check . Status , "check %q is wrong" , id )
}
// Ensure to take reload into account event with async stuff
time . Sleep ( time . Duration ( 100 ) * time . Millisecond )
// Of course, after a sleep, should be Ok too
for id , check := range a . State . Checks ( nil ) {
require . Equal ( t , "passing" , check . Status , "check %q is wrong" , id )
}
}
func TestAgent_ReloadConfigIncomingRPCConfig ( t * testing . T ) {