Fix flakey health check reload test (#7490)

This test would occasionally fail because we checked for a status of
"critical" initially. This races with the actual healthcheck being run
and declared passing.

We instead use a ttl health check so that we don't rely on timing at all.
pull/7501/head
Chris Piraino 5 years ago committed by GitHub
parent 77c52ac2a8
commit 136099d834
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

@ -3443,48 +3443,30 @@ func TestAgent_ReloadConfigAndKeepChecksStatus(t *testing.T) {
t.Parallel() t.Parallel()
dataDir := testutil.TempDir(t, "agent") // we manage the data dir dataDir := testutil.TempDir(t, "agent") // we manage the data dir
defer os.RemoveAll(dataDir) defer os.RemoveAll(dataDir)
waitDurationSeconds := 1
hcl := `data_dir = "` + dataDir + `" hcl := `data_dir = "` + dataDir + `"
enable_local_script_checks=true enable_local_script_checks=true
services=[{ services=[{
name="webserver1", name="webserver1",
check{name="check1", check{id="check1", ttl="30s"}
args=["true"], }]`
interval="` + strconv.Itoa(waitDurationSeconds) + `s"}}
]`
a := NewTestAgent(t, t.Name(), hcl) a := NewTestAgent(t, t.Name(), hcl)
defer a.Shutdown() defer a.Shutdown()
// Initially, state is critical during waitDurationSeconds seconds require.NoError(t, a.updateTTLCheck(structs.NewCheckID("check1", nil), api.HealthPassing, "testing agent reload"))
retry.Run(t, func(r *retry.R) {
gotChecks := a.State.Checks(nil) // Make sure check is passing before we reload.
require.Equal(r, 1, len(gotChecks), "Should have a check registered, but had %#v", gotChecks)
for id, check := range gotChecks {
require.Equal(r, "critical", check.Status, "check %q is wrong", id)
}
})
c := TestConfig(testutil.Logger(t), config.Source{Name: t.Name(), Format: "hcl", Data: hcl})
a.ReloadConfig(c)
time.Sleep(time.Duration(waitDurationSeconds) * time.Second)
// It should now be passing
retry.Run(t, func(r *retry.R) {
gotChecks := a.State.Checks(nil) gotChecks := a.State.Checks(nil)
require.Equal(t, 1, len(gotChecks), "Should have a check registered, but had %#v", gotChecks)
for id, check := range gotChecks { for id, check := range gotChecks {
require.Equal(r, "passing", check.Status, "check %q is wrong", id) require.Equal(t, "passing", check.Status, "check %q is wrong", id)
} }
})
c := TestConfig(testutil.Logger(t), config.Source{Name: t.Name(), Format: "hcl", Data: hcl})
require.NoError(t, a.ReloadConfig(c)) require.NoError(t, a.ReloadConfig(c))
// After reload, should be passing directly (no critical state) // After reload, should be passing directly (no critical state)
for id, check := range a.State.Checks(nil) { for id, check := range a.State.Checks(nil) {
require.Equal(t, "passing", check.Status, "check %q is wrong", id) require.Equal(t, "passing", check.Status, "check %q is wrong", id)
} }
// Ensure to take reload into account event with async stuff
time.Sleep(time.Duration(100) * time.Millisecond)
// Of course, after a sleep, should be Ok too
for id, check := range a.State.Checks(nil) {
require.Equal(t, "passing", check.Status, "check %q is wrong", id)
}
} }
func TestAgent_ReloadConfigIncomingRPCConfig(t *testing.T) { func TestAgent_ReloadConfigIncomingRPCConfig(t *testing.T) {

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