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64 lines
1.2 KiB

package rtsp
import (
"sync"
)
type Player struct {
*Session
Pusher *Pusher
cond *sync.Cond
queue []*RTPPack
}
func NewPlayer(session *Session, pusher *Pusher) (player *Player) {
player = &Player{
Session: session,
Pusher: pusher,
cond: sync.NewCond(&sync.Mutex{}),
queue: make([]*RTPPack, 0),
}
session.StopHandles = append(session.StopHandles, func() {
pusher.RemovePlayer(player)
player.cond.Broadcast()
})
return
}
func (player *Player) QueueRTP(pack *RTPPack) *Player {
logger := player.logger
if pack == nil {
logger.Printf("player queue enter nil pack, drop it")
return player
}
player.cond.L.Lock()
player.queue = append(player.queue, pack)
player.cond.Signal()
player.cond.L.Unlock()
return player
}
func (player *Player) Start() {
logger := player.logger
for !player.Stoped {
var pack *RTPPack
player.cond.L.Lock()
if len(player.queue) == 0 {
player.cond.Wait()
}
if len(player.queue) > 0 {
pack = player.queue[0]
player.queue = player.queue[1:]
}
player.cond.L.Unlock()
if pack == nil {
if !player.Stoped {
logger.Printf("player not stoped, but queue take out nil pack")
}
continue
}
if err := player.SendRTP(pack); err != nil {
logger.Println(err)
}
}
}