package rtsp import ( "sync" ) type Player struct { *Session Pusher *Pusher cond *sync.Cond queue []*RTPPack } func NewPlayer(session *Session, pusher *Pusher) (player *Player) { player = &Player{ Session: session, Pusher: pusher, cond: sync.NewCond(&sync.Mutex{}), queue: make([]*RTPPack, 0), } session.StopHandles = append(session.StopHandles, func() { pusher.RemovePlayer(player) player.cond.Broadcast() }) return } func (player *Player) QueueRTP(pack *RTPPack) *Player { logger := player.logger if pack == nil { logger.Printf("player queue enter nil pack, drop it") return player } player.cond.L.Lock() player.queue = append(player.queue, pack) player.cond.Signal() player.cond.L.Unlock() return player } func (player *Player) Start() { logger := player.logger for !player.Stoped { var pack *RTPPack player.cond.L.Lock() if len(player.queue) == 0 { player.cond.Wait() } if len(player.queue) > 0 { pack = player.queue[0] player.queue = player.queue[1:] } player.cond.L.Unlock() if pack == nil { if !player.Stoped { logger.Printf("player not stoped, but queue take out nil pack") } continue } if err := player.SendRTP(pack); err != nil { logger.Println(err) } } }