mirror of https://github.com/THUDM/ChatGLM-6B
feat: Implement GPU layer allocation based on memory ratio
parent
c313af0639
commit
8c16099064
75
utils.py
75
utils.py
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@ -1,18 +1,64 @@
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import os
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import os
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from typing import Dict, Tuple, Union, Optional
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from typing import Dict, Tuple, Union, Optional, List
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import torch
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from torch.nn import Module
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from torch.nn import Module
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from transformers import AutoModel, AutoTokenizer
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from transformers import AutoModel, AutoTokenizer
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from transformers.tokenization_utils import PreTrainedTokenizer
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from transformers.tokenization_utils import PreTrainedTokenizer
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def auto_configure_device_map(num_gpus: int) -> Dict[str, int]:
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def calculate_per_gpu_layers(gpu_list: List[int], total_layers) -> Dict[int, int]:
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# 根据每个GPU的显存大小,计算每个GPU应分配的层数
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# 获取每个gpu的显存大小
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gpu_memory_map = {
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gpu: torch.cuda.get_device_properties(gpu).total_memory
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for gpu in gpu_list
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}
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# 计算总显存大小
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total_memory = sum(gpu_memory_map.values())
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# 计算每个GPU的显存比例
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gpu_memory_ratios = {
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gpu: memory / total_memory
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for gpu, memory in gpu_memory_map.items()
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}
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# 计算每个 GPU 应分配的层数
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per_gpu_layers = {
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gpu: int(round(total_layers * ratio))
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for gpu, ratio in gpu_memory_ratios.items()
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}
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# 修正分配误差,确保总层数为total_layers
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while True:
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diff = total_layers - sum(per_gpu_layers.values())
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if diff > 0:
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gpu_with_max_memory = max(gpu_memory_ratios, key=gpu_memory_ratios.get)
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per_gpu_layers[gpu_with_max_memory] += diff
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elif diff < 0:
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gpu_with_min_memory = min(gpu_memory_ratios, key=gpu_memory_ratios.get)
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per_gpu_layers[gpu_with_min_memory] -= -diff
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else:
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break
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return per_gpu_layers
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def auto_configure_device_map(num_gpus: int, gpu_list: Optional[List[int]] = None) -> Dict[str, int]:
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# transformer.word_embeddings 占用1层
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# transformer.word_embeddings 占用1层
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# transformer.final_layernorm 和 lm_head 占用1层
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# transformer.final_layernorm 和 lm_head 占用1层
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# transformer.layers 占用 28 层
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# transformer.layers 占用 28 层
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# 总共30层分配到num_gpus张卡上
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# 总共30层分配到num_gpus张卡上
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num_trans_layers = 28
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num_trans_layers = 28
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per_gpu_layers = 30 / num_gpus
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if gpu_list is None:
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gpu_list = list(range(num_gpus))
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assert len(gpu_list) <= torch.cuda.device_count(), "分配的GPU数量超过了实际可用的GPU数量"
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current_gpu_index = 0
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# 获取每个gpu的承载的层数
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per_gpu_layer_dict = calculate_per_gpu_layers(gpu_list, total_layers=num_trans_layers + 2)
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# bugfix: 在linux中调用torch.embedding传入的weight,input不在同一device上,导致RuntimeError
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# bugfix: 在linux中调用torch.embedding传入的weight,input不在同一device上,导致RuntimeError
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# windows下 model.device 会被设置成 transformer.word_embeddings.device
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# windows下 model.device 会被设置成 transformer.word_embeddings.device
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@ -20,18 +66,23 @@ def auto_configure_device_map(num_gpus: int) -> Dict[str, int]:
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# 在调用chat或者stream_chat时,input_ids会被放到model.device上
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# 在调用chat或者stream_chat时,input_ids会被放到model.device上
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# 如果transformer.word_embeddings.device和model.device不同,则会导致RuntimeError
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# 如果transformer.word_embeddings.device和model.device不同,则会导致RuntimeError
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# 因此这里将transformer.word_embeddings,transformer.final_layernorm,lm_head都放到第一张卡上
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# 因此这里将transformer.word_embeddings,transformer.final_layernorm,lm_head都放到第一张卡上
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device_map = {'transformer.word_embeddings': 0,
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device_map = {'transformer.word_embeddings': gpu_list[current_gpu_index],
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'transformer.final_layernorm': 0, 'lm_head': 0}
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'transformer.final_layernorm': gpu_list[current_gpu_index], 'lm_head': gpu_list[current_gpu_index]}
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used = 2
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used = 2
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gpu_target = 0
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# 分配剩余的层数
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current_gpu = gpu_list[current_gpu_index]
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for i in range(num_trans_layers):
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for i in range(num_trans_layers):
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if used >= per_gpu_layers:
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if used < per_gpu_layer_dict[current_gpu]:
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gpu_target += 1
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device_map[f"transformer.layers.{i}"] = current_gpu
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used = 0
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used += 1
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assert gpu_target < num_gpus
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else:
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device_map[f'transformer.layers.{i}'] = gpu_target
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# 当前 GPU 的层数已分配完,切换到下一个 GPU
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used += 1
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current_gpu_index += 1
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current_gpu = gpu_list[current_gpu_index]
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device_map[f"transformer.layers.{i}"] = gpu_list[current_gpu]
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used = 1
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return device_map
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return device_map
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