mirror of https://github.com/2dust/v2rayN
设置窗口的尺寸不大于屏幕的尺寸
parent
0fe7d5e598
commit
f97530a671
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@ -12,8 +12,15 @@ namespace v2rayN.Views
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{
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{
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InitializeComponent();
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InitializeComponent();
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this.MaxWidth = SystemParameters.WorkArea.Width;
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// 设置窗口的尺寸不大于屏幕的尺寸
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this.MaxHeight = SystemParameters.WorkArea.Height;
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if (this.Width > SystemParameters.WorkArea.Width)
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{
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this.Width = SystemParameters.WorkArea.Width;
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}
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if (this.Height > SystemParameters.WorkArea.Height)
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{
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this.Height = SystemParameters.WorkArea.Height;
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}
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this.Owner = Application.Current.MainWindow;
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this.Owner = Application.Current.MainWindow;
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this.Loaded += Window_Loaded;
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this.Loaded += Window_Loaded;
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@ -16,8 +16,15 @@ namespace v2rayN.Views
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{
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{
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InitializeComponent();
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InitializeComponent();
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this.MaxWidth = SystemParameters.WorkArea.Width;
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// 设置窗口的尺寸不大于屏幕的尺寸
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this.MaxHeight = SystemParameters.WorkArea.Height;
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if (this.Width > SystemParameters.WorkArea.Width)
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{
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this.Width = SystemParameters.WorkArea.Width;
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}
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if (this.Height > SystemParameters.WorkArea.Height)
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{
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this.Height = SystemParameters.WorkArea.Height;
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}
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this.Owner = Application.Current.MainWindow;
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this.Owner = Application.Current.MainWindow;
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this.Loaded += Window_Loaded;
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this.Loaded += Window_Loaded;
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@ -15,8 +15,15 @@ namespace v2rayN.Views
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{
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{
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InitializeComponent();
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InitializeComponent();
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this.MaxWidth = SystemParameters.WorkArea.Width;
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// 设置窗口的尺寸不大于屏幕的尺寸
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this.MaxHeight = SystemParameters.WorkArea.Height;
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if (this.Width > SystemParameters.WorkArea.Width)
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{
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this.Width = SystemParameters.WorkArea.Width;
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}
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if (this.Height > SystemParameters.WorkArea.Height)
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{
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this.Height = SystemParameters.WorkArea.Height;
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}
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this.Owner = Application.Current.MainWindow;
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this.Owner = Application.Current.MainWindow;
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_config = LazyConfig.Instance.GetConfig();
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_config = LazyConfig.Instance.GetConfig();
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@ -17,8 +17,15 @@ namespace v2rayN.Views
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{
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{
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InitializeComponent();
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InitializeComponent();
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this.MaxWidth = SystemParameters.WorkArea.Width;
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// 设置窗口的尺寸不大于屏幕的尺寸
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this.MaxHeight = SystemParameters.WorkArea.Height;
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if (this.Width > SystemParameters.WorkArea.Width)
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{
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this.Width = SystemParameters.WorkArea.Width;
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}
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if (this.Height > SystemParameters.WorkArea.Height)
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{
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this.Height = SystemParameters.WorkArea.Height;
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}
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this.Owner = Application.Current.MainWindow;
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this.Owner = Application.Current.MainWindow;
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_config = LazyConfig.Instance.GetConfig();
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_config = LazyConfig.Instance.GetConfig();
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@ -26,8 +26,15 @@ namespace v2rayN.Views
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{
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{
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InitializeComponent();
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InitializeComponent();
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this.MaxWidth = SystemParameters.WorkArea.Width;
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// 设置窗口的尺寸不大于屏幕的尺寸
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this.MaxHeight = SystemParameters.WorkArea.Height;
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if (this.Width > SystemParameters.WorkArea.Width)
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{
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this.Width = SystemParameters.WorkArea.Width;
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}
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if (this.Height > SystemParameters.WorkArea.Height)
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{
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this.Height = SystemParameters.WorkArea.Height;
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}
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_config = LazyConfig.Instance.GetConfig();
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_config = LazyConfig.Instance.GetConfig();
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@ -19,8 +19,15 @@ namespace v2rayN.Views
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{
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{
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InitializeComponent();
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InitializeComponent();
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this.MaxWidth = SystemParameters.WorkArea.Width;
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// 设置窗口的尺寸不大于屏幕的尺寸
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this.MaxHeight = SystemParameters.WorkArea.Height;
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if (this.Width > SystemParameters.WorkArea.Width)
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{
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this.Width = SystemParameters.WorkArea.Width;
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}
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if (this.Height > SystemParameters.WorkArea.Height)
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{
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this.Height = SystemParameters.WorkArea.Height;
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}
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this.Owner = Application.Current.MainWindow;
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this.Owner = Application.Current.MainWindow;
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_config = LazyConfig.Instance.GetConfig();
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_config = LazyConfig.Instance.GetConfig();
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@ -13,8 +13,15 @@ namespace v2rayN.Views
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{
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{
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InitializeComponent();
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InitializeComponent();
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this.MaxWidth = SystemParameters.WorkArea.Width;
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// 设置窗口的尺寸不大于屏幕的尺寸
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this.MaxHeight = SystemParameters.WorkArea.Height;
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if (this.Width > SystemParameters.WorkArea.Width)
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{
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this.Width = SystemParameters.WorkArea.Width;
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}
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if (this.Height > SystemParameters.WorkArea.Height)
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{
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this.Height = SystemParameters.WorkArea.Height;
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}
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this.Owner = Application.Current.MainWindow;
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this.Owner = Application.Current.MainWindow;
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this.Loaded += Window_Loaded;
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this.Loaded += Window_Loaded;
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@ -14,8 +14,15 @@ namespace v2rayN.Views
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{
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{
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InitializeComponent();
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InitializeComponent();
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this.MaxWidth = SystemParameters.WorkArea.Width;
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// 设置窗口的尺寸不大于屏幕的尺寸
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this.MaxHeight = SystemParameters.WorkArea.Height;
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if (this.Width > SystemParameters.WorkArea.Width)
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{
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this.Width = SystemParameters.WorkArea.Width;
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}
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if (this.Height > SystemParameters.WorkArea.Height)
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{
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this.Height = SystemParameters.WorkArea.Height;
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}
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this.Owner = Application.Current.MainWindow;
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this.Owner = Application.Current.MainWindow;
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this.Loaded += Window_Loaded;
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this.Loaded += Window_Loaded;
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@ -13,8 +13,15 @@ namespace v2rayN.Views
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{
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{
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InitializeComponent();
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InitializeComponent();
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this.MaxWidth = SystemParameters.WorkArea.Width;
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// 设置窗口的尺寸不大于屏幕的尺寸
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this.MaxHeight = SystemParameters.WorkArea.Height;
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if (this.Width > SystemParameters.WorkArea.Width)
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{
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this.Width = SystemParameters.WorkArea.Width;
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}
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if (this.Height > SystemParameters.WorkArea.Height)
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{
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this.Height = SystemParameters.WorkArea.Height;
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}
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this.Owner = Application.Current.MainWindow;
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this.Owner = Application.Current.MainWindow;
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this.Closing += RoutingSettingWindow_Closing;
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this.Closing += RoutingSettingWindow_Closing;
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@ -12,8 +12,15 @@ namespace v2rayN.Views
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{
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{
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InitializeComponent();
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InitializeComponent();
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this.MaxWidth = SystemParameters.WorkArea.Width;
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// 设置窗口的尺寸不大于屏幕的尺寸
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this.MaxHeight = SystemParameters.WorkArea.Height;
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if (this.Width > SystemParameters.WorkArea.Width)
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{
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this.Width = SystemParameters.WorkArea.Width;
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}
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if (this.Height > SystemParameters.WorkArea.Height)
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{
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this.Height = SystemParameters.WorkArea.Height;
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}
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this.Owner = Application.Current.MainWindow;
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this.Owner = Application.Current.MainWindow;
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this.Loaded += Window_Loaded;
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this.Loaded += Window_Loaded;
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@ -14,8 +14,15 @@ namespace v2rayN.Views
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{
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{
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InitializeComponent();
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InitializeComponent();
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this.MaxWidth = SystemParameters.WorkArea.Width;
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// 设置窗口的尺寸不大于屏幕的尺寸
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this.MaxHeight = SystemParameters.WorkArea.Height;
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if (this.Width > SystemParameters.WorkArea.Width)
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{
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this.Width = SystemParameters.WorkArea.Width;
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}
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if (this.Height > SystemParameters.WorkArea.Height)
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{
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this.Height = SystemParameters.WorkArea.Height;
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}
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this.Owner = Application.Current.MainWindow;
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this.Owner = Application.Current.MainWindow;
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