Refactor v2rayUpgrade

pull/5580/head
2dust 2024-08-22 15:23:29 +08:00
parent 064431421a
commit b936c194e4
11 changed files with 129 additions and 608 deletions

View File

@ -734,7 +734,7 @@ namespace ServiceLib.ViewModels
{
StartInfo = new ProcessStartInfo
{
FileName = "v2rayUpgrade.exe",
FileName = "v2rayUpgrade",
Arguments = fileName.AppendQuotes(),
WorkingDirectory = Utils.StartupPath()
}

View File

@ -1,107 +0,0 @@
namespace v2rayUpgrade
{
partial class MainForm
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true否则为 false。</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows 窗体设计器生成的代码
/// <summary>
/// 设计器支持所需的方法 - 不要修改
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private void InitializeComponent()
{
this.btnClose = new System.Windows.Forms.Button();
this.btnOK = new System.Windows.Forms.Button();
this.label1 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.SuspendLayout();
//
// btnClose
//
this.btnClose.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.btnClose.Font = new System.Drawing.Font("微软雅黑", 11F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
this.btnClose.ImeMode = System.Windows.Forms.ImeMode.NoControl;
this.btnClose.Location = new System.Drawing.Point(367, 118);
this.btnClose.Name = "btnClose";
this.btnClose.Size = new System.Drawing.Size(184, 89);
this.btnClose.TabIndex = 1;
this.btnClose.Text = "&Exit(退出)";
this.btnClose.UseVisualStyleBackColor = true;
this.btnClose.Click += new System.EventHandler(this.btnClose_Click);
//
// btnOK
//
this.btnOK.Font = new System.Drawing.Font("微软雅黑", 11F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
this.btnOK.ImeMode = System.Windows.Forms.ImeMode.NoControl;
this.btnOK.Location = new System.Drawing.Point(81, 118);
this.btnOK.Name = "btnOK";
this.btnOK.Size = new System.Drawing.Size(184, 89);
this.btnOK.TabIndex = 0;
this.btnOK.Text = "&Upgrade(升级)";
this.btnOK.UseVisualStyleBackColor = true;
this.btnOK.Click += new System.EventHandler(this.btnOK_Click);
//
// label1
//
this.label1.AutoSize = true;
this.label1.Font = new System.Drawing.Font("微软雅黑", 11F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
this.label1.Location = new System.Drawing.Point(79, 64);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(205, 15);
this.label1.TabIndex = 8;
this.label1.Text = "升级成功后将自动重启v2rayN";
//
// label2
//
this.label2.AutoSize = true;
this.label2.Font = new System.Drawing.Font("微软雅黑", 11F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
this.label2.Location = new System.Drawing.Point(79, 37);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(471, 15);
this.label2.TabIndex = 9;
this.label2.Text = "v2rayN will restart automatically after successful upgrade";
//
// MainForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(616, 284);
this.Controls.Add(this.label2);
this.Controls.Add(this.label1);
this.Controls.Add(this.btnClose);
this.Controls.Add(this.btnOK);
this.Name = "MainForm";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "v2rayUpgrade";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Button btnClose;
private System.Windows.Forms.Button btnOK;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label label2;
}
}

View File

@ -1,147 +0,0 @@
using System;
using System.Diagnostics;
using System.IO;
using System.IO.Compression;
using System.Text;
using System.Windows.Forms;
namespace v2rayUpgrade
{
public partial class MainForm : Form
{
private readonly string defaultFilename = "v2ray-windows.zip";
private string? fileName;
public MainForm(string[] args)
{
InitializeComponent();
if (args.Length > 0)
{
fileName = Uri.UnescapeDataString(string.Join(" ", args));
}
else
{
fileName = defaultFilename;
}
}
private void ShowWarn(string message)
{
MessageBox.Show(message, "", MessageBoxButtons.OK, MessageBoxIcon.Warning);
}
private void btnOK_Click(object sender, EventArgs e)
{
try
{
Process[] existing = Process.GetProcessesByName("v2rayN");
foreach (Process p in existing)
{
string? path = p.MainModule?.FileName;
if (path == GetPath("v2rayN.exe"))
{
p.Kill();
p.WaitForExit(100);
}
}
}
catch (Exception ex)
{
// Access may be denied without admin right. The user may not be an administrator.
ShowWarn("Failed to close v2rayN(关闭v2rayN失败).\n" +
"Close it manually, or the upgrade may fail.(请手动关闭正在运行的v2rayN否则可能升级失败。\n\n" + ex.StackTrace);
}
if (!File.Exists(fileName))
{
if (File.Exists(defaultFilename))
{
fileName = defaultFilename;
}
else
{
ShowWarn("Upgrade Failed, File Not Exist(升级失败,文件不存在).");
return;
}
}
StringBuilder sb = new();
try
{
string thisAppOldFile = $"{Application.ExecutablePath}.tmp";
File.Delete(thisAppOldFile);
string startKey = "v2rayN/";
using ZipArchive archive = ZipFile.OpenRead(fileName);
foreach (ZipArchiveEntry entry in archive.Entries)
{
try
{
if (entry.Length == 0)
{
continue;
}
string fullName = entry.FullName;
if (fullName.StartsWith(startKey))
{
fullName = fullName[startKey.Length..];
}
if (string.Equals(Application.ExecutablePath, GetPath(fullName), StringComparison.OrdinalIgnoreCase))
{
File.Move(Application.ExecutablePath, thisAppOldFile);
}
string entryOutputPath = GetPath(fullName);
Directory.CreateDirectory(Path.GetDirectoryName(entryOutputPath)!);
entry.ExtractToFile(entryOutputPath, true);
}
catch (Exception ex)
{
sb.Append(ex.StackTrace);
}
}
}
catch (Exception ex)
{
ShowWarn("Upgrade Failed(升级失败)." + ex.StackTrace);
return;
}
if (sb.Length > 0)
{
ShowWarn("Upgrade Failed,Hold ctrl + c to copy to clipboard.\n" +
"(升级失败,按住ctrl+c可以复制到剪贴板)." + sb.ToString());
return;
}
Process.Start("v2rayN.exe");
MessageBox.Show("Upgrade successed(升级成功)", "", MessageBoxButtons.OK, MessageBoxIcon.Information);
Close();
}
private void btnClose_Click(object sender, EventArgs e)
{
Close();
}
public static string GetExePath()
{
return Application.ExecutablePath;
}
public static string StartupPath()
{
return Application.StartupPath;
}
public static string GetPath(string fileName)
{
string startupPath = StartupPath();
if (string.IsNullOrEmpty(fileName))
{
return startupPath;
}
return Path.Combine(startupPath, fileName);
}
}
}

View File

@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -1,21 +1,135 @@
using System;
using System.Windows.Forms;
using System.Diagnostics;
using System.IO.Compression;
using System.Text;
namespace v2rayUpgrade
{
internal static class Program
{
private static readonly string defaultFilename = "v2rayN.zip_temp";
private static string? fileName;
/// <summary>
/// 应用程序的主入口点。
/// </summary>
[STAThread]
private static void Main(string[] args)
{
Application.EnableVisualStyles();
Application.SetHighDpiMode(HighDpiMode.SystemAware);
Application.SetHighDpiMode(HighDpiMode.PerMonitorV2);
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new MainForm(args));
if (args.Length > 0)
{
fileName = Uri.UnescapeDataString(string.Join(" ", args));
}
else
{
fileName = defaultFilename;
}
Console.WriteLine(fileName);
Console.WriteLine("In progress, please wait...(正在进行中,请等待)");
Thread.Sleep(10000);
try
{
Process[] existing = Process.GetProcessesByName("v2rayN");
foreach (Process p in existing)
{
var path = p.MainModule?.FileName ?? "";
if (path.StartsWith(GetPath("v2rayN")))
{
p.Kill();
p.WaitForExit(100);
}
}
}
catch (Exception ex)
{
// Access may be denied without admin right. The user may not be an administrator.
Console.WriteLine("Failed to close v2rayN(关闭v2rayN失败).\n" +
"Close it manually, or the upgrade may fail.(请手动关闭正在运行的v2rayN否则可能升级失败。\n\n" + ex.StackTrace);
}
if (!File.Exists(fileName))
{
if (File.Exists(defaultFilename))
{
fileName = defaultFilename;
}
else
{
Console.WriteLine("Upgrade Failed, File Not Exist(升级失败,文件不存在).");
return;
}
}
StringBuilder sb = new();
try
{
string thisAppOldFile = $"{GetExePath()}.tmp";
File.Delete(thisAppOldFile);
string startKey = "v2rayN/";
using ZipArchive archive = ZipFile.OpenRead(fileName);
foreach (ZipArchiveEntry entry in archive.Entries)
{
try
{
if (entry.Length == 0)
{
continue;
}
string fullName = entry.FullName;
if (fullName.StartsWith(startKey))
{
fullName = fullName[startKey.Length..];
}
if (string.Equals(GetExePath(), GetPath(fullName), StringComparison.OrdinalIgnoreCase))
{
File.Move(GetExePath(), thisAppOldFile);
}
string entryOutputPath = GetPath(fullName);
Directory.CreateDirectory(Path.GetDirectoryName(entryOutputPath)!);
entry.ExtractToFile(entryOutputPath, true);
}
catch (Exception ex)
{
sb.Append(ex.StackTrace);
}
}
}
catch (Exception ex)
{
Console.WriteLine("Upgrade Failed(升级失败)." + ex.StackTrace);
return;
}
if (sb.Length > 0)
{
Console.WriteLine("Upgrade Failed,Hold ctrl + c to copy to clipboard.\n" +
"(升级失败,按住ctrl+c可以复制到剪贴板)." + sb.ToString());
return;
}
Process.Start("v2rayN");
}
public static string GetExePath()
{
return Environment.ProcessPath ?? string.Empty;
}
public static string StartupPath()
{
return AppDomain.CurrentDomain.BaseDirectory;
}
public static string GetPath(string fileName)
{
string startupPath = StartupPath();
if (string.IsNullOrEmpty(fileName))
{
return startupPath;
}
return Path.Combine(startupPath, fileName);
}
}
}

View File

@ -1,63 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
namespace v2rayUpgrade.Properties {
using System;
/// <summary>
/// 一个强类型的资源类,用于查找本地化的字符串等。
/// </summary>
// 此类是由 StronglyTypedResourceBuilder
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
// (以 /str 作为命令选项),或重新生成 VS 项目。
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// 返回此类使用的缓存的 ResourceManager 实例。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("v2rayUpgrade.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// 重写当前线程的 CurrentUICulture 属性
/// 重写当前线程的 CurrentUICulture 属性。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

View File

@ -1,117 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -1,26 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
namespace v2rayUpgrade.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.3.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
}
}

View File

@ -1,7 +0,0 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

View File

@ -1,7 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
<asmv3:application>
<asmv3:windowsSettings>
</asmv3:windowsSettings>
</asmv3:application>
</assembly>

View File

@ -1,11 +1,12 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0-windows</TargetFramework>
<OutputType>WinExe</OutputType>
<UseWindowsForms>true</UseWindowsForms>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<Copyright>Copyright © 2019-2024 (GPLv3)</Copyright>
<FileVersion>1.1.0.0</FileVersion>
<ApplicationManifest>app.manifest</ApplicationManifest>
<Nullable>enable</Nullable>
<FileVersion>1.2.0.0</FileVersion>
</PropertyGroup>
</Project>