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package core
import (
"sync"
"time"
"v2ray.com/core/common"
)
// TimeoutPolicy contains limits for connection timeout.
type TimeoutPolicy struct {
// Timeout for handshake phase in a connection.
Handshake time.Duration
// Timeout for connection being idle, i.e., there is no egress or ingress traffic in this connection.
ConnectionIdle time.Duration
// Timeout for an uplink only connection, i.e., the downlink of the connection has ben closed.
UplinkOnly time.Duration
// Timeout for an downlink only connection, i.e., the uplink of the connection has ben closed.
DownlinkOnly time.Duration
}
// OverrideWith overrides the current TimeoutPolicy with another one. All timeouts with zero value will be overridden with the new value.
func (p TimeoutPolicy) OverrideWith(another TimeoutPolicy) TimeoutPolicy {
if p.Handshake == 0 {
p.Handshake = another.Handshake
}
if p.ConnectionIdle == 0 {
p.ConnectionIdle = another.ConnectionIdle
}
if p.UplinkOnly == 0 {
p.UplinkOnly = another.UplinkOnly
}
if p.DownlinkOnly == 0 {
p.DownlinkOnly = another.DownlinkOnly
}
return p
}
// Policy is session based settings for controlling V2Ray requests. It contains various settings (or limits) that may differ for different users in the context.
type Policy struct {
Timeouts TimeoutPolicy // Timeout settings
}
// OverrideWith overrides the current Policy with another one. All values with default value will be overridden.
func (p Policy) OverrideWith(another Policy) Policy {
p.Timeouts = p.Timeouts.OverrideWith(another.Timeouts)
return p
}
// PolicyManager is a feature that provides Policy for the given user by its id or level.
type PolicyManager interface {
Feature
// ForLevel returns the Policy for the given user level.
ForLevel(level uint32) Policy
}
// DefaultPolicy returns the Policy when user is not specified.
func DefaultPolicy() Policy {
return Policy{
Timeouts: TimeoutPolicy{
Handshake: time.Second * 4,
ConnectionIdle: time.Second * 300,
UplinkOnly: time.Second * 5,
DownlinkOnly: time.Second * 30,
},
}
}
type syncPolicyManager struct {
sync.RWMutex
PolicyManager
}
func (m *syncPolicyManager) ForLevel(level uint32) Policy {
m.RLock()
defer m.RUnlock()
if m.PolicyManager == nil {
p := DefaultPolicy()
if level == 1 {
p.Timeouts.ConnectionIdle = time.Second * 600
}
return p
}
return m.PolicyManager.ForLevel(level)
}
func (m *syncPolicyManager) Start() error {
m.RLock()
defer m.RUnlock()
if m.PolicyManager == nil {
return nil
}
return m.PolicyManager.Start()
}
func (m *syncPolicyManager) Close() error {
m.RLock()
defer m.RUnlock()
return common.Close(m.PolicyManager)
}
func (m *syncPolicyManager) Set(manager PolicyManager) {
if manager == nil {
return
}
m.Lock()
defer m.Unlock()
m.PolicyManager = manager
}