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v2ray-core/common/alloc/buffer.go

210 lines
4.4 KiB

// Package alloc provides a light-weight memory allocation mechanism.
package alloc
import (
"io"
"github.com/v2ray/v2ray-core/common/serial"
)
const (
defaultOffset = 16
)
// Buffer is a recyclable allocation of a byte array. Buffer.Release() recycles
// the buffer into an internal buffer pool, in order to recreate a buffer more
// quickly.
type Buffer struct {
head []byte
pool *BufferPool
Value []byte
offset int
}
// Release recycles the buffer into an internal buffer pool.
func (b *Buffer) Release() {
if b == nil {
return
}
b.pool.Free(b)
b.head = nil
b.Value = nil
b.pool = nil
}
// Clear clears the content of the buffer, results an empty buffer with
// Len() = 0.
func (b *Buffer) Clear() *Buffer {
b.offset = defaultOffset
b.Value = b.head[b.offset:b.offset]
return b
}
func (b *Buffer) Reset() *Buffer {
b.offset = defaultOffset
b.Value = b.head
return b
}
// AppendBytes appends one or more bytes to the end of the buffer.
func (b *Buffer) AppendBytes(bytes ...byte) *Buffer {
b.Value = append(b.Value, bytes...)
return b
}
// Append appends a byte array to the end of the buffer.
func (b *Buffer) Append(data []byte) *Buffer {
b.Value = append(b.Value, data...)
return b
}
// AppendString appends a given string to the end of the buffer.
func (b *Buffer) AppendString(s string) *Buffer {
b.Value = append(b.Value, s...)
return b
}
func (b *Buffer) AppendUint16(v uint16) *Buffer {
b.Value = serial.Uint16ToBytes(v, b.Value)
return b
}
func (b *Buffer) AppendUint32(v uint32) *Buffer {
b.Value = serial.Uint32ToBytes(v, b.Value)
return b
}
// Prepend prepends bytes in front of the buffer. Caller must ensure total bytes prepended is
// no more than 16 bytes.
func (b *Buffer) Prepend(data []byte) *Buffer {
b.SliceBack(len(data))
copy(b.Value, data)
return b
}
func (b *Buffer) PrependBytes(data ...byte) *Buffer {
return b.Prepend(data)
}
func (b *Buffer) PrependUint16(v uint16) *Buffer {
b.SliceBack(2)
serial.Uint16ToBytes(v, b.Value[:0])
return b
}
func (b *Buffer) PrependUint32(v uint32) *Buffer {
b.SliceBack(4)
serial.Uint32ToBytes(v, b.Value[:0])
return b
}
// Bytes returns the content bytes of this Buffer.
func (b *Buffer) Bytes() []byte {
return b.Value
}
// Slice cuts the buffer at the given position.
func (b *Buffer) Slice(from, to int) *Buffer {
b.offset += from
b.Value = b.Value[from:to]
return b
}
// SliceFrom cuts the buffer at the given position.
func (b *Buffer) SliceFrom(from int) *Buffer {
b.offset += from
b.Value = b.Value[from:]
return b
}
// SliceBack extends the Buffer to its front by offset bytes.
// Caller must ensure cumulated offset is no more than 16.
func (b *Buffer) SliceBack(offset int) *Buffer {
newoffset := b.offset - offset
if newoffset < 0 {
newoffset = 0
}
b.Value = b.head[newoffset : b.offset+len(b.Value)]
b.offset = newoffset
return b
}
// Len returns the length of the buffer content.
func (b *Buffer) Len() int {
if b == nil {
return 0
}
return len(b.Value)
}
func (b *Buffer) IsEmpty() bool {
return b.Len() == 0
}
// IsFull returns true if the buffer has no more room to grow.
func (b *Buffer) IsFull() bool {
return len(b.Value) == cap(b.Value)
}
// Write implements Write method in io.Writer.
func (b *Buffer) Write(data []byte) (int, error) {
b.Append(data)
return len(data), nil
}
// Read implements io.Reader.Read().
func (b *Buffer) Read(data []byte) (int, error) {
if b.Len() == 0 {
return 0, io.EOF
}
nBytes := copy(data, b.Value)
if nBytes == b.Len() {
b.Clear()
} else {
b.Value = b.Value[nBytes:]
b.offset += nBytes
}
return nBytes, nil
}
func (b *Buffer) FillFrom(reader io.Reader) (int, error) {
begin := b.Len()
b.Value = b.Value[:cap(b.Value)]
nBytes, err := reader.Read(b.Value[begin:])
if err == nil {
b.Value = b.Value[:begin+nBytes]
}
return nBytes, err
}
func (b *Buffer) String() string {
return string(b.Value)
}
// NewSmallBuffer creates a Buffer with 1K bytes of arbitrary content.
func NewSmallBuffer() *Buffer {
return smallPool.Allocate()
}
// NewBuffer creates a Buffer with 8K bytes of arbitrary content.
func NewBuffer() *Buffer {
return mediumPool.Allocate()
}
// NewLargeBuffer creates a Buffer with 64K bytes of arbitrary content.
func NewLargeBuffer() *Buffer {
return largePool.Allocate()
}
func NewBufferWithSize(size int) *Buffer {
if size <= SmallBufferSize {
return NewSmallBuffer()
}
if size <= BufferSize {
return NewBuffer()
}
return NewLargeBuffer()
}