v2ray-core/common/buf/buffer_pool.go

43 lines
795 B
Go

package buf
import (
"sync"
)
// Pool provides functionality to generate and recycle buffers on demand.
type Pool struct {
allocator *sync.Pool
}
// NewPool creates a SyncPool with given buffer size.
func NewPool(bufferSize uint32) *Pool {
pool := &Pool{
allocator: &sync.Pool{
New: func() interface{} { return make([]byte, bufferSize) },
},
}
return pool
}
// Allocate either returns a unused buffer from the pool, or generates a new one from system.
func (p *Pool) Allocate() *Buffer {
return &Buffer{
v: p.allocator.Get().([]byte),
pool: p,
}
}
// // Free recycles the given buffer.
func (p *Pool) Free(buffer *Buffer) {
if buffer.v != nil {
p.allocator.Put(buffer.v)
}
}
const (
// Size of a regular buffer.
Size = 2 * 1024
)
var mediumPool = NewPool(Size)