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v2ray-core/common/net/network.go

70 lines
1.2 KiB

package net
import (
"strings"
)
func ParseNetwork(nwStr string) Network {
if network, found := Network_value[nwStr]; found {
return Network(network)
}
switch strings.ToLower(nwStr) {
case "tcp":
return Network_TCP
case "udp":
return Network_UDP
case "kcp":
return Network_KCP
case "ws":
return Network_WebSocket
default:
return Network_Unknown
}
}
func (v Network) AsList() *NetworkList {
return &NetworkList{
Network: []Network{v},
}
}
func (v Network) SystemString() string {
switch v {
case Network_TCP, Network_RawTCP:
return "tcp"
case Network_UDP, Network_KCP:
return "udp"
default:
return "unknown"
}
}
func (v Network) URLPrefix() string {
switch v {
case Network_TCP, Network_RawTCP:
return "tcp"
case Network_UDP:
return "udp"
case Network_KCP:
return "kcp"
case Network_WebSocket:
return "ws"
default:
return "unknown"
}
}
// HashNetwork returns true if the given network is in v NetworkList.
func (v NetworkList) HasNetwork(network Network) bool {
for _, value := range v.Network {
if string(value) == string(network) {
return true
}
}
return false
}
func (v NetworkList) Get(idx int) Network {
return v.Network[idx]
}