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v2ray-core/common/alloc/buffer_pool.go

61 lines
1.1 KiB

package alloc
import (
"sync"
)
type BufferPool struct {
chain chan []byte
allocator *sync.Pool
}
func NewBufferPool(bufferSize, poolSize int) *BufferPool {
pool := &BufferPool{
chain: make(chan []byte, poolSize),
allocator: &sync.Pool{
New: func() interface{} { return make([]byte, bufferSize) },
},
}
for i := 0; i < poolSize/2; i++ {
pool.chain <- make([]byte, bufferSize)
}
return pool
}
func (p *BufferPool) Allocate() *Buffer {
var b []byte
select {
case b = <-p.chain:
default:
b = p.allocator.Get().([]byte)
}
return &Buffer{
head: b,
pool: p,
Value: b[defaultOffset:],
offset: defaultOffset,
}
}
func (p *BufferPool) Free(buffer *Buffer) {
rawBuffer := buffer.head
if rawBuffer == nil {
return
}
select {
case p.chain <- rawBuffer:
default:
p.allocator.Put(rawBuffer)
}
}
const (
SmallBufferSize = 1024 - defaultOffset
BufferSize = 8*1024 - defaultOffset
LargeBufferSize = 64*1024 - defaultOffset
)
var smallPool = NewBufferPool(1024, 64)
var mediumPool = NewBufferPool(8*1024, 128)
var largePool = NewBufferPool(64*1024, 64)