mirror of https://github.com/v2ray/v2ray-core
				
				
				
			
		
			
				
	
	
		
			230 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			Go
		
	
	
			
		
		
	
	
			230 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			Go
		
	
	
package socks
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import (
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	"context"
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	"io"
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	"time"
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	"v2ray.com/core"
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	"v2ray.com/core/common"
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	"v2ray.com/core/common/buf"
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	"v2ray.com/core/common/log"
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	"v2ray.com/core/common/net"
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	"v2ray.com/core/common/protocol"
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	"v2ray.com/core/common/signal"
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	"v2ray.com/core/proxy"
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	"v2ray.com/core/transport/internet"
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	"v2ray.com/core/transport/internet/udp"
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	"v2ray.com/core/transport/pipe"
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)
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// Server is a SOCKS 5 proxy server
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type Server struct {
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	config *ServerConfig
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	v      *core.Instance
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}
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// NewServer creates a new Server object.
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func NewServer(ctx context.Context, config *ServerConfig) (*Server, error) {
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	s := &Server{
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		config: config,
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		v:      core.MustFromContext(ctx),
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	}
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	return s, nil
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}
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func (s *Server) policy() core.Policy {
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	config := s.config
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	p := s.v.PolicyManager().ForLevel(config.UserLevel)
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	if config.Timeout > 0 && config.UserLevel == 0 {
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		p.Timeouts.ConnectionIdle = time.Duration(config.Timeout) * time.Second
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	}
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	return p
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}
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// Network implements proxy.Inbound.
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func (s *Server) Network() net.NetworkList {
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	list := net.NetworkList{
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		Network: []net.Network{net.Network_TCP},
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	}
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	if s.config.UdpEnabled {
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		list.Network = append(list.Network, net.Network_UDP)
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	}
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	return list
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}
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// Process implements proxy.Inbound.
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func (s *Server) Process(ctx context.Context, network net.Network, conn internet.Connection, dispatcher core.Dispatcher) error {
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	switch network {
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	case net.Network_TCP:
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		return s.processTCP(ctx, conn, dispatcher)
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	case net.Network_UDP:
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		return s.handleUDPPayload(ctx, conn, dispatcher)
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	default:
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		return newError("unknown network: ", network)
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	}
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}
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func (s *Server) processTCP(ctx context.Context, conn internet.Connection, dispatcher core.Dispatcher) error {
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	if err := conn.SetReadDeadline(time.Now().Add(s.policy().Timeouts.Handshake)); err != nil {
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		newError("failed to set deadline").Base(err).WithContext(ctx).WriteToLog()
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	}
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	reader := buf.NewBufferedReader(buf.NewReader(conn))
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	inboundDest, ok := proxy.InboundEntryPointFromContext(ctx)
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	if !ok {
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		return newError("inbound entry point not specified")
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	}
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	session := &ServerSession{
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		config: s.config,
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		port:   inboundDest.Port,
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	}
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	request, err := session.Handshake(reader, conn)
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	if err != nil {
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		if source, ok := proxy.SourceFromContext(ctx); ok {
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			log.Record(&log.AccessMessage{
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				From:   source,
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				To:     "",
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				Status: log.AccessRejected,
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				Reason: err,
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			})
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		}
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		return newError("failed to read request").Base(err)
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	}
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	if err := conn.SetReadDeadline(time.Time{}); err != nil {
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		newError("failed to clear deadline").Base(err).WithContext(ctx).WriteToLog()
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	}
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	if request.Command == protocol.RequestCommandTCP {
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		dest := request.Destination()
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		newError("TCP Connect request to ", dest).WithContext(ctx).WriteToLog()
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		if source, ok := proxy.SourceFromContext(ctx); ok {
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			log.Record(&log.AccessMessage{
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				From:   source,
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				To:     dest,
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				Status: log.AccessAccepted,
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				Reason: "",
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			})
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		}
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		return s.transport(ctx, reader, conn, dest, dispatcher)
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	}
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	if request.Command == protocol.RequestCommandUDP {
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		return s.handleUDP(conn)
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	}
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	return nil
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}
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func (*Server) handleUDP(c io.Reader) error {
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	// The TCP connection closes after this method returns. We need to wait until
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	// the client closes it.
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	return common.Error2(io.Copy(buf.DiscardBytes, c))
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}
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func (s *Server) transport(ctx context.Context, reader io.Reader, writer io.Writer, dest net.Destination, dispatcher core.Dispatcher) error {
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	ctx, cancel := context.WithCancel(ctx)
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	timer := signal.CancelAfterInactivity(ctx, cancel, s.policy().Timeouts.ConnectionIdle)
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	link, err := dispatcher.Dispatch(ctx, dest)
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	if err != nil {
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		return err
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	}
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	requestDone := func() error {
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		defer timer.SetTimeout(s.policy().Timeouts.DownlinkOnly)
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		defer common.Close(link.Writer)
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		v2reader := buf.NewReader(reader)
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		if err := buf.Copy(v2reader, link.Writer, buf.UpdateActivity(timer)); err != nil {
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			return newError("failed to transport all TCP request").Base(err)
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		}
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		return nil
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	}
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	responseDone := func() error {
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		defer timer.SetTimeout(s.policy().Timeouts.UplinkOnly)
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		v2writer := buf.NewWriter(writer)
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		if err := buf.Copy(link.Reader, v2writer, buf.UpdateActivity(timer)); err != nil {
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			return newError("failed to transport all TCP response").Base(err)
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		}
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		return nil
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	}
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	if err := signal.ExecuteParallel(ctx, requestDone, responseDone); err != nil {
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		pipe.CloseError(link.Reader)
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		pipe.CloseError(link.Writer)
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		return newError("connection ends").Base(err)
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	}
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	return nil
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}
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func (s *Server) handleUDPPayload(ctx context.Context, conn internet.Connection, dispatcher core.Dispatcher) error {
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	udpServer := udp.NewDispatcher(dispatcher)
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	if source, ok := proxy.SourceFromContext(ctx); ok {
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		newError("client UDP connection from ", source).WithContext(ctx).WriteToLog()
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	}
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	reader := buf.NewReader(conn)
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	for {
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		mpayload, err := reader.ReadMultiBuffer()
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		if err != nil {
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			return err
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		}
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		for _, payload := range mpayload {
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			request, err := DecodeUDPPacket(payload)
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			if err != nil {
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				newError("failed to parse UDP request").Base(err).WithContext(ctx).WriteToLog()
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				payload.Release()
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				continue
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			}
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			if payload.IsEmpty() {
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				payload.Release()
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				continue
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			}
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			newError("send packet to ", request.Destination(), " with ", payload.Len(), " bytes").AtDebug().WithContext(ctx).WriteToLog()
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			if source, ok := proxy.SourceFromContext(ctx); ok {
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				log.Record(&log.AccessMessage{
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					From:   source,
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					To:     request.Destination,
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					Status: log.AccessAccepted,
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					Reason: "",
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				})
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			}
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			udpServer.Dispatch(ctx, request.Destination(), payload, func(payload *buf.Buffer) {
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				newError("writing back UDP response with ", payload.Len(), " bytes").AtDebug().WithContext(ctx).WriteToLog()
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				udpMessage, err := EncodeUDPPacket(request, payload.Bytes())
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				payload.Release()
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				defer udpMessage.Release()
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				if err != nil {
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					newError("failed to write UDP response").AtWarning().Base(err).WithContext(ctx).WriteToLog()
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				}
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				conn.Write(udpMessage.Bytes())
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			})
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		}
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	}
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}
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func init() {
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	common.Must(common.RegisterConfig((*ServerConfig)(nil), func(ctx context.Context, config interface{}) (interface{}, error) {
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		return NewServer(ctx, config.(*ServerConfig))
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	}))
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}
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