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v2ray-core/common/net/destination.go

67 lines
1.6 KiB

package net
import (
"net"
)
// Destination represents a network destination including address and protocol (tcp / udp).
type Destination struct {
Address Address
Port Port
Network Network
}
// DestinationFromAddr generates a Destination from a net address.
func DestinationFromAddr(addr net.Addr) Destination {
switch addr := addr.(type) {
case *net.TCPAddr:
return TCPDestination(IPAddress(addr.IP), Port(addr.Port))
case *net.UDPAddr:
return UDPDestination(IPAddress(addr.IP), Port(addr.Port))
default:
panic("Net: Unknown address type.")
}
}
// TCPDestination creates a TCP destination with given address
func TCPDestination(address Address, port Port) Destination {
return Destination{
Network: Network_TCP,
Address: address,
Port: port,
}
}
// UDPDestination creates a UDP destination with given address
func UDPDestination(address Address, port Port) Destination {
return Destination{
Network: Network_UDP,
Address: address,
Port: port,
}
}
// NetAddr returns the network address in this Destination in string form.
func (d Destination) NetAddr() string {
return d.Address.String() + ":" + d.Port.String()
}
// String returns the strings form of this Destination.
func (d Destination) String() string {
return d.Network.URLPrefix() + ":" + d.NetAddr()
}
// IsValid returns true if this Destination is valid.
func (d Destination) IsValid() bool {
return d.Network != Network_Unknown
}
// AsDestination converts current Endpoint into Destination.
func (p *Endpoint) AsDestination() Destination {
return Destination{
Network: p.Network,
Address: p.Address.AsAddress(),
Port: Port(p.Port),
}
}