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110 lines
3.0 KiB
110 lines
3.0 KiB
package quic
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import (
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"sync"
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"v2ray.com/core/external/github.com/lucas-clemente/quic-go/internal/protocol"
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"v2ray.com/core/external/github.com/lucas-clemente/quic-go/internal/wire"
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)
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type framer interface {
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QueueControlFrame(wire.Frame)
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AppendControlFrames([]wire.Frame, protocol.ByteCount) ([]wire.Frame, protocol.ByteCount)
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AddActiveStream(protocol.StreamID)
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AppendStreamFrames([]wire.Frame, protocol.ByteCount) []wire.Frame
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}
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type framerI struct {
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mutex sync.Mutex
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streamGetter streamGetter
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version protocol.VersionNumber
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activeStreams map[protocol.StreamID]struct{}
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streamQueue []protocol.StreamID
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controlFrameMutex sync.Mutex
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controlFrames []wire.Frame
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}
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var _ framer = &framerI{}
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func newFramer(
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streamGetter streamGetter,
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v protocol.VersionNumber,
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) framer {
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return &framerI{
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streamGetter: streamGetter,
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activeStreams: make(map[protocol.StreamID]struct{}),
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version: v,
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}
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}
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func (f *framerI) QueueControlFrame(frame wire.Frame) {
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f.controlFrameMutex.Lock()
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f.controlFrames = append(f.controlFrames, frame)
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f.controlFrameMutex.Unlock()
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}
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func (f *framerI) AppendControlFrames(frames []wire.Frame, maxLen protocol.ByteCount) ([]wire.Frame, protocol.ByteCount) {
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var length protocol.ByteCount
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f.controlFrameMutex.Lock()
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for len(f.controlFrames) > 0 {
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frame := f.controlFrames[len(f.controlFrames)-1]
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frameLen := frame.Length(f.version)
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if length+frameLen > maxLen {
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break
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}
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frames = append(frames, frame)
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length += frameLen
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f.controlFrames = f.controlFrames[:len(f.controlFrames)-1]
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}
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f.controlFrameMutex.Unlock()
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return frames, length
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}
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func (f *framerI) AddActiveStream(id protocol.StreamID) {
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f.mutex.Lock()
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if _, ok := f.activeStreams[id]; !ok {
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f.streamQueue = append(f.streamQueue, id)
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f.activeStreams[id] = struct{}{}
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}
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f.mutex.Unlock()
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}
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func (f *framerI) AppendStreamFrames(frames []wire.Frame, maxLen protocol.ByteCount) []wire.Frame {
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var length protocol.ByteCount
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f.mutex.Lock()
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// pop STREAM frames, until less than MinStreamFrameSize bytes are left in the packet
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numActiveStreams := len(f.streamQueue)
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for i := 0; i < numActiveStreams; i++ {
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if maxLen-length < protocol.MinStreamFrameSize {
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break
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}
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id := f.streamQueue[0]
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f.streamQueue = f.streamQueue[1:]
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// This should never return an error. Better check it anyway.
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// The stream will only be in the streamQueue, if it enqueued itself there.
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str, err := f.streamGetter.GetOrOpenSendStream(id)
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// The stream can be nil if it completed after it said it had data.
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if str == nil || err != nil {
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delete(f.activeStreams, id)
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continue
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}
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frame, hasMoreData := str.popStreamFrame(maxLen - length)
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if hasMoreData { // put the stream back in the queue (at the end)
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f.streamQueue = append(f.streamQueue, id)
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} else { // no more data to send. Stream is not active any more
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delete(f.activeStreams, id)
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}
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if frame == nil { // can happen if the receiveStream was canceled after it said it had data
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continue
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}
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frames = append(frames, frame)
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length += frame.Length(f.version)
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}
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f.mutex.Unlock()
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return frames
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}
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