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v2ray-core/common/collect/validity_map.go

72 lines
1.3 KiB

package collect
import (
"sync"
"time"
"github.com/v2ray/v2ray-core/common/serial"
)
type Validity interface {
IsValid() bool
}
type entry struct {
key string
value Validity
}
type ValidityMap struct {
sync.RWMutex
cache map[string]Validity
cleanupIntervalSec int
}
func NewValidityMap(cleanupIntervalSec int) *ValidityMap {
instance := &ValidityMap{
cache: make(map[string]Validity),
cleanupIntervalSec: cleanupIntervalSec,
}
go instance.cleanup()
return instance
}
func (this *ValidityMap) cleanup() {
for range time.Tick(time.Duration(this.cleanupIntervalSec) * time.Second) {
entry2Remove := make([]entry, 0, 128)
this.RLock()
for key, value := range this.cache {
if !value.IsValid() {
entry2Remove = append(entry2Remove, entry{
key: key,
value: value,
})
}
}
this.RUnlock()
for _, entry := range entry2Remove {
if !entry.value.IsValid() {
this.Lock()
delete(this.cache, entry.key)
this.Unlock()
}
}
}
}
func (this *ValidityMap) Set(key serial.String, value Validity) {
this.Lock()
this.cache[key.String()] = value
this.Unlock()
}
func (this *ValidityMap) Get(key serial.String) Validity {
this.RLock()
defer this.RUnlock()
if value, found := this.cache[key.String()]; found {
return value
}
return nil
}