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v2ray-core/transport/internet/kcp/sending.go

381 lines
7.9 KiB

package kcp
import (
"sync"
"github.com/v2ray/v2ray-core/common/alloc"
)
type SendingWindow struct {
start uint32
cap uint32
len uint32
last uint32
data []*DataSegment
prev []uint32
next []uint32
writer SegmentWriter
onPacketLoss func(bool)
}
func NewSendingWindow(size uint32, writer SegmentWriter, onPacketLoss func(bool)) *SendingWindow {
window := &SendingWindow{
start: 0,
cap: size,
len: 0,
last: 0,
data: make([]*DataSegment, size),
prev: make([]uint32, size),
next: make([]uint32, size),
writer: writer,
onPacketLoss: onPacketLoss,
}
return window
}
func (this *SendingWindow) Len() int {
return int(this.len)
}
func (this *SendingWindow) Push(seg *DataSegment) {
pos := (this.start + this.len) % this.cap
this.data[pos] = seg
if this.len > 0 {
this.next[this.last] = pos
this.prev[pos] = this.last
}
this.last = pos
this.len++
}
func (this *SendingWindow) First() *DataSegment {
return this.data[this.start]
}
func (this *SendingWindow) Clear(una uint32) {
for this.Len() > 0 && this.data[this.start].Number < una {
this.Remove(0)
}
}
func (this *SendingWindow) Remove(idx uint32) {
if this.len == 0 {
return
}
pos := (this.start + idx) % this.cap
seg := this.data[pos]
if seg == nil {
return
}
seg.Release()
this.data[pos] = nil
if pos == this.start && pos == this.last {
this.len = 0
this.start = 0
this.last = 0
} else if pos == this.start {
delta := this.next[pos] - this.start
if this.next[pos] < this.start {
delta = this.next[pos] + this.cap - this.start
}
this.start = this.next[pos]
this.len -= delta
} else if pos == this.last {
this.last = this.prev[pos]
} else {
this.next[this.prev[pos]] = this.next[pos]
this.prev[this.next[pos]] = this.prev[pos]
}
}
func (this *SendingWindow) HandleFastAck(number uint32) {
if this.len == 0 {
return
}
for i := this.start; ; i = this.next[i] {
seg := this.data[i]
if _itimediff(number, seg.Number) < 0 {
break
}
if number != seg.Number {
seg.ackSkipped++
}
if i == this.last {
break
}
}
}
func (this *SendingWindow) Flush(current uint32, resend uint32, rto uint32) {
if this.Len() == 0 {
return
}
lost := false
for i := this.start; ; i = this.next[i] {
segment := this.data[i]
needsend := false
if segment.transmit == 0 {
needsend = true
segment.transmit++
segment.timeout = current + rto
} else if _itimediff(current, segment.timeout) >= 0 {
needsend = true
segment.transmit++
segment.timeout = current + rto
lost = true
} else if segment.ackSkipped >= resend {
needsend = true
segment.transmit++
segment.ackSkipped = 0
segment.timeout = current + rto
lost = true
}
if needsend {
this.writer.Write(segment)
}
if i == this.last {
break
}
}
this.onPacketLoss(lost)
}
type SendingQueue struct {
start uint32
cap uint32
len uint32
list []*DataSegment
}
func NewSendingQueue(size uint32) *SendingQueue {
return &SendingQueue{
start: 0,
cap: size,
list: make([]*DataSegment, size),
len: 0,
}
}
func (this *SendingQueue) IsFull() bool {
return this.len == this.cap
}
func (this *SendingQueue) IsEmpty() bool {
return this.len == 0
}
func (this *SendingQueue) Pop() *DataSegment {
if this.IsEmpty() {
return nil
}
seg := this.list[this.start]
this.list[this.start] = nil
this.len--
this.start++
if this.start == this.cap {
this.start = 0
}
return seg
}
func (this *SendingQueue) Push(seg *DataSegment) {
if this.IsFull() {
return
}
this.list[(this.start+this.len)%this.cap] = seg
this.len++
}
func (this *SendingQueue) Clear() {
for i := uint32(0); i < this.len; i++ {
this.list[(i+this.start)%this.cap].Release()
this.list[(i+this.start)%this.cap] = nil
}
this.start = 0
this.len = 0
}
func (this *SendingQueue) Len() uint32 {
return this.len
}
type SendingWorker struct {
sync.Mutex
kcp *KCP
window *SendingWindow
queue *SendingQueue
windowSize uint32
firstUnacknowledged uint32
nextNumber uint32
remoteNextNumber uint32
controlWindow uint32
fastResend uint32
updated bool
}
func NewSendingWorker(kcp *KCP) *SendingWorker {
worker := &SendingWorker{
kcp: kcp,
queue: NewSendingQueue(effectiveConfig.GetSendingQueueSize()),
fastResend: 2,
remoteNextNumber: 32,
windowSize: effectiveConfig.GetSendingWindowSize(),
controlWindow: effectiveConfig.GetSendingWindowSize(),
}
worker.window = NewSendingWindow(effectiveConfig.GetSendingWindowSize(), worker, worker.OnPacketLoss)
return worker
}
func (this *SendingWorker) ProcessReceivingNext(nextNumber uint32) {
this.Lock()
defer this.Unlock()
this.window.Clear(nextNumber)
this.FindFirstUnacknowledged()
}
// @Private
func (this *SendingWorker) FindFirstUnacknowledged() {
prevUna := this.firstUnacknowledged
if this.window.Len() > 0 {
this.firstUnacknowledged = this.window.First().Number
} else {
this.firstUnacknowledged = this.nextNumber
}
if this.firstUnacknowledged != prevUna {
this.updated = true
}
}
func (this *SendingWorker) ProcessAck(number uint32) {
if number-this.firstUnacknowledged > this.windowSize {
return
}
this.Lock()
defer this.Unlock()
this.window.Remove(number - this.firstUnacknowledged)
this.FindFirstUnacknowledged()
}
func (this *SendingWorker) ProcessAckSegment(seg *AckSegment) {
if this.remoteNextNumber < seg.ReceivingWindow {
this.remoteNextNumber = seg.ReceivingWindow
}
this.ProcessReceivingNext(seg.ReceivingNext)
var maxack uint32
for i := 0; i < int(seg.Count); i++ {
timestamp := seg.TimestampList[i]
number := seg.NumberList[i]
if this.kcp.current-timestamp > 10000 {
this.kcp.update_ack(int32(this.kcp.current - timestamp))
}
this.ProcessAck(number)
if maxack < number {
maxack = number
}
}
this.Lock()
this.window.HandleFastAck(maxack)
this.Unlock()
}
func (this *SendingWorker) Push(b []byte) int {
nBytes := 0
for len(b) > 0 && !this.queue.IsFull() {
var size int
if len(b) > int(this.kcp.mss) {
size = int(this.kcp.mss)
} else {
size = len(b)
}
seg := &DataSegment{
Data: alloc.NewSmallBuffer().Clear().Append(b[:size]),
}
this.Lock()
this.queue.Push(seg)
this.Unlock()
b = b[size:]
nBytes += size
}
return nBytes
}
func (this *SendingWorker) Write(seg ISegment) {
dataSeg := seg.(*DataSegment)
dataSeg.Conv = this.kcp.conv
dataSeg.Timestamp = this.kcp.current
dataSeg.SendingNext = this.firstUnacknowledged
dataSeg.Opt = 0
if this.kcp.state == StateReadyToClose {
dataSeg.Opt = SegmentOptionClose
}
this.kcp.output.Write(dataSeg)
this.updated = false
}
func (this *SendingWorker) PingNecessary() bool {
return this.updated
}
func (this *SendingWorker) OnPacketLoss(lost bool) {
if !effectiveConfig.Congestion {
return
}
if lost {
this.controlWindow = 3 * this.controlWindow / 4
} else {
this.controlWindow += this.controlWindow / 4
}
if this.controlWindow < 4 {
this.controlWindow = 4
}
if this.controlWindow > 2*this.windowSize {
this.controlWindow = 2 * this.windowSize
}
}
func (this *SendingWorker) Flush() {
this.Lock()
defer this.Unlock()
cwnd := this.firstUnacknowledged + this.windowSize
if cwnd > this.remoteNextNumber {
cwnd = this.remoteNextNumber
}
if effectiveConfig.Congestion && cwnd > this.firstUnacknowledged+this.controlWindow {
cwnd = this.firstUnacknowledged + this.controlWindow
}
for !this.queue.IsEmpty() && _itimediff(this.nextNumber, cwnd) < 0 {
seg := this.queue.Pop()
seg.Number = this.nextNumber
seg.timeout = this.kcp.current
seg.ackSkipped = 0
seg.transmit = 0
this.window.Push(seg)
this.nextNumber++
}
this.window.Flush(this.kcp.current, this.kcp.fastresend, this.kcp.rx_rto)
}
func (this *SendingWorker) CloseWrite() {
this.Lock()
defer this.Unlock()
this.window.Clear(0xFFFFFFFF)
this.queue.Clear()
}