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134 lines
3.0 KiB
134 lines
3.0 KiB
package core
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import (
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"sync"
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"time"
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"v2ray.com/core/common"
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)
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// TimeoutPolicy contains limits for connection timeout.
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type TimeoutPolicy struct {
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// Timeout for handshake phase in a connection.
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Handshake time.Duration
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// Timeout for connection being idle, i.e., there is no egress or ingress traffic in this connection.
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ConnectionIdle time.Duration
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// Timeout for an uplink only connection, i.e., the downlink of the connection has been closed.
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UplinkOnly time.Duration
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// Timeout for an downlink only connection, i.e., the uplink of the connection has been closed.
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DownlinkOnly time.Duration
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}
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// StatsPolicy contains settings for stats counters.
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type StatsPolicy struct {
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// Whether or not to enable stat counter for user uplink traffic.
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UserUplink bool
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// Whether or not to enable stat counter for user downlink traffic.
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UserDownlink bool
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}
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type SystemStatsPolicy struct {
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// Whether or not to enable stat counter for uplink traffic in inbound handlers.
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InboundUplink bool
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// Whether or not to enable stat counter for downlink traffic in inbound handlers.
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InboundDownlink bool
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}
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type SystemPolicy struct {
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Stats SystemStatsPolicy
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}
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// Policy is session based settings for controlling V2Ray requests. It contains various settings (or limits) that may differ for different users in the context.
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type Policy struct {
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Timeouts TimeoutPolicy // Timeout settings
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Stats StatsPolicy
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}
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// PolicyManager is a feature that provides Policy for the given user by its id or level.
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type PolicyManager interface {
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Feature
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// ForLevel returns the Policy for the given user level.
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ForLevel(level uint32) Policy
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// ForSystem returns the Policy for V2Ray system.
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ForSystem() SystemPolicy
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}
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// DefaultPolicy returns the Policy when user is not specified.
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func DefaultPolicy() Policy {
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return Policy{
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Timeouts: TimeoutPolicy{
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Handshake: time.Second * 4,
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ConnectionIdle: time.Second * 300,
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UplinkOnly: time.Second * 2,
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DownlinkOnly: time.Second * 5,
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},
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Stats: StatsPolicy{
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UserUplink: false,
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UserDownlink: false,
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},
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}
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}
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type syncPolicyManager struct {
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sync.RWMutex
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PolicyManager
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}
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func (m *syncPolicyManager) ForLevel(level uint32) Policy {
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m.RLock()
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defer m.RUnlock()
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if m.PolicyManager == nil {
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p := DefaultPolicy()
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if level == 1 {
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p.Timeouts.ConnectionIdle = time.Second * 600
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}
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return p
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}
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return m.PolicyManager.ForLevel(level)
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}
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func (m *syncPolicyManager) ForSystem() SystemPolicy {
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m.RLock()
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defer m.RUnlock()
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if m.PolicyManager == nil {
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return SystemPolicy{}
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}
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return m.PolicyManager.ForSystem()
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}
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func (m *syncPolicyManager) Start() error {
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m.RLock()
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defer m.RUnlock()
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if m.PolicyManager == nil {
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return nil
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}
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return m.PolicyManager.Start()
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}
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func (m *syncPolicyManager) Close() error {
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m.RLock()
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defer m.RUnlock()
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return common.Close(m.PolicyManager)
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}
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func (m *syncPolicyManager) Set(manager PolicyManager) {
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if manager == nil {
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return
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}
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m.Lock()
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defer m.Unlock()
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common.Close(m.PolicyManager)
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m.PolicyManager = manager
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}
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