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62 lines
1.3 KiB
62 lines
1.3 KiB
// +build json
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package loader
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import (
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"encoding/json"
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"github.com/v2ray/v2ray-core/common/log"
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)
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type JSONConfigLoader struct {
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*BaseConfigLoader
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idKey string
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configKey string
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}
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func NewJSONConfigLoader(idKey string, configKey string) *JSONConfigLoader {
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return &JSONConfigLoader{
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idKey: idKey,
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configKey: configKey,
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BaseConfigLoader: NewBaseConfigLoader(),
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}
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}
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func (this *JSONConfigLoader) LoadWithID(raw []byte, id string) (interface{}, error) {
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config, err := this.CreateConfig(id)
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if err != nil {
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return nil, err
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}
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if err := json.Unmarshal(raw, config); err != nil {
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return nil, err
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}
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return config, nil
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}
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func (this *JSONConfigLoader) Load(raw []byte) (interface{}, error) {
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var obj map[string]json.RawMessage
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if err := json.Unmarshal(raw, &obj); err != nil {
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return nil, err
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}
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rawID, found := obj[this.idKey]
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if !found {
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log.Error(this.idKey, " not found in JSON content.")
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return nil, ErrConfigIDKeyNotFound
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}
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var id string
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if err := json.Unmarshal(rawID, &id); err != nil {
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return nil, err
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}
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rawConfig := json.RawMessage(raw)
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if len(this.configKey) > 0 {
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configValue, found := obj[this.configKey]
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if !found {
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log.Error(this.configKey, " not found in JSON content.")
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return nil, ErrConfigIDKeyNotFound
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}
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rawConfig = configValue
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}
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return this.LoadWithID([]byte(rawConfig), id)
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}
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