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v2ray-core/policy.go

184 lines
4.1 KiB

package core
import (
"context"
"sync"
"time"
"v2ray.com/core/common"
"v2ray.com/core/common/platform"
)
// TimeoutPolicy contains limits for connection timeout.
type TimeoutPolicy struct {
// Timeout for handshake phase in a connection.
Handshake time.Duration
// Timeout for connection being idle, i.e., there is no egress or ingress traffic in this connection.
ConnectionIdle time.Duration
// Timeout for an uplink only connection, i.e., the downlink of the connection has been closed.
UplinkOnly time.Duration
// Timeout for an downlink only connection, i.e., the uplink of the connection has been closed.
DownlinkOnly time.Duration
}
// StatsPolicy contains settings for stats counters.
type StatsPolicy struct {
// Whether or not to enable stat counter for user uplink traffic.
UserUplink bool
// Whether or not to enable stat counter for user downlink traffic.
UserDownlink bool
}
// BufferPolicy contains settings for internal buffer.
type BufferPolicy struct {
// Size of buffer per connection, in bytes. -1 for unlimited buffer.
PerConnection int32
}
type SystemStatsPolicy struct {
// Whether or not to enable stat counter for uplink traffic in inbound handlers.
InboundUplink bool
// Whether or not to enable stat counter for downlink traffic in inbound handlers.
InboundDownlink bool
}
type SystemPolicy struct {
Stats SystemStatsPolicy
Buffer BufferPolicy
}
// Policy is session based settings for controlling V2Ray requests. It contains various settings (or limits) that may differ for different users in the context.
type Policy struct {
Timeouts TimeoutPolicy // Timeout settings
Stats StatsPolicy
Buffer BufferPolicy
}
// PolicyManager is a feature that provides Policy for the given user by its id or level.
type PolicyManager interface {
Feature
// ForLevel returns the Policy for the given user level.
ForLevel(level uint32) Policy
// ForSystem returns the Policy for V2Ray system.
ForSystem() SystemPolicy
}
var defaultBufferSize int32 = 10 * 1024 * 1024
func init() {
const key = "v2ray.ray.buffer.size"
size := platform.EnvFlag{
Name: key,
AltName: platform.NormalizeEnvName(key),
}.GetValueAsInt(10)
if size == 0 {
defaultBufferSize = -1
} else {
defaultBufferSize = int32(size) * 1024 * 1024
}
}
func defaultBufferPolicy() BufferPolicy {
return BufferPolicy{
PerConnection: defaultBufferSize,
}
}
// DefaultPolicy returns the Policy when user is not specified.
func DefaultPolicy() Policy {
return Policy{
Timeouts: TimeoutPolicy{
Handshake: time.Second * 4,
ConnectionIdle: time.Second * 300,
UplinkOnly: time.Second * 2,
DownlinkOnly: time.Second * 5,
},
Stats: StatsPolicy{
UserUplink: false,
UserDownlink: false,
},
Buffer: defaultBufferPolicy(),
}
}
type policyKey int
const (
bufferPolicyKey policyKey = 0
)
func ContextWithBufferPolicy(ctx context.Context, p BufferPolicy) context.Context {
return context.WithValue(ctx, bufferPolicyKey, p)
}
func BufferPolicyFromContext(ctx context.Context) BufferPolicy {
pPolicy := ctx.Value(bufferPolicyKey)
if pPolicy == nil {
return defaultBufferPolicy()
}
return pPolicy.(BufferPolicy)
}
type syncPolicyManager struct {
sync.RWMutex
PolicyManager
}
func (m *syncPolicyManager) ForLevel(level uint32) Policy {
m.RLock()
defer m.RUnlock()
if m.PolicyManager == nil {
p := DefaultPolicy()
if level == 1 {
p.Timeouts.ConnectionIdle = time.Second * 600
}
return p
}
return m.PolicyManager.ForLevel(level)
}
func (m *syncPolicyManager) ForSystem() SystemPolicy {
m.RLock()
defer m.RUnlock()
if m.PolicyManager == nil {
return SystemPolicy{}
}
return m.PolicyManager.ForSystem()
}
func (m *syncPolicyManager) Start() error {
m.RLock()
defer m.RUnlock()
if m.PolicyManager == nil {
return nil
}
return m.PolicyManager.Start()
}
func (m *syncPolicyManager) Close() error {
m.RLock()
defer m.RUnlock()
return common.Close(m.PolicyManager)
}
func (m *syncPolicyManager) Set(manager PolicyManager) {
if manager == nil {
return
}
m.Lock()
defer m.Unlock()
common.Close(m.PolicyManager)
m.PolicyManager = manager
}