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122 lines
2.1 KiB
122 lines
2.1 KiB
package protocol |
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import ( |
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"sync" |
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"time" |
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"v2ray.com/core/common/dice" |
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"v2ray.com/core/common/net" |
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) |
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type ValidationStrategy interface { |
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IsValid() bool |
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Invalidate() |
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} |
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type alwaysValidStrategy struct{} |
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func AlwaysValid() ValidationStrategy { |
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return alwaysValidStrategy{} |
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} |
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func (alwaysValidStrategy) IsValid() bool { |
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return true |
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} |
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func (alwaysValidStrategy) Invalidate() {} |
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type timeoutValidStrategy struct { |
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until time.Time |
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} |
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func BeforeTime(t time.Time) ValidationStrategy { |
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return &timeoutValidStrategy{ |
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until: t, |
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} |
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} |
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func (s *timeoutValidStrategy) IsValid() bool { |
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return s.until.After(time.Now()) |
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} |
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func (s *timeoutValidStrategy) Invalidate() { |
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s.until = time.Time{} |
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} |
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type ServerSpec struct { |
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sync.RWMutex |
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dest net.Destination |
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users []*MemoryUser |
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valid ValidationStrategy |
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} |
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func NewServerSpec(dest net.Destination, valid ValidationStrategy, users ...*MemoryUser) *ServerSpec { |
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return &ServerSpec{ |
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dest: dest, |
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users: users, |
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valid: valid, |
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} |
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} |
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func NewServerSpecFromPB(spec *ServerEndpoint) (*ServerSpec, error) { |
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dest := net.TCPDestination(spec.Address.AsAddress(), net.Port(spec.Port)) |
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mUsers := make([]*MemoryUser, len(spec.User)) |
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for idx, u := range spec.User { |
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mUser, err := u.ToMemoryUser() |
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if err != nil { |
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return nil, err |
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} |
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mUsers[idx] = mUser |
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} |
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return NewServerSpec(dest, AlwaysValid(), mUsers...), nil |
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} |
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func (s *ServerSpec) Destination() net.Destination { |
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return s.dest |
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} |
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func (s *ServerSpec) HasUser(user *MemoryUser) bool { |
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s.RLock() |
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defer s.RUnlock() |
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for _, u := range s.users { |
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if u.Account.Equals(user.Account) { |
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return true |
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} |
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} |
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return false |
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} |
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func (s *ServerSpec) AddUser(user *MemoryUser) { |
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if s.HasUser(user) { |
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return |
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} |
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s.Lock() |
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defer s.Unlock() |
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s.users = append(s.users, user) |
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} |
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func (s *ServerSpec) PickUser() *MemoryUser { |
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s.RLock() |
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defer s.RUnlock() |
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userCount := len(s.users) |
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switch userCount { |
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case 0: |
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return nil |
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case 1: |
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return s.users[0] |
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default: |
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return s.users[dice.Roll(userCount)] |
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} |
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} |
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func (s *ServerSpec) IsValid() bool { |
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return s.valid.IsValid() |
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} |
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func (s *ServerSpec) Invalidate() { |
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s.valid.Invalidate() |
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}
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