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v2ray-core/common/net/destination.go

132 lines
2.8 KiB

package net
import (
"net"
)
// Destination represents a network destination including address and protocol (tcp / udp).
type Destination interface {
Network() Network // Protocol of communication (tcp / udp)
Address() Address // Address of destination
Port() Port
String() string // String representation of the destination
NetAddr() string
Equals(Destination) bool
IsTCP() bool // True if destination is reachable via TCP
IsUDP() bool // True if destination is reachable via UDP
}
func DestinationFromAddr(addr net.Addr) Destination {
switch addr := addr.(type) {
case *net.TCPAddr:
return TCPDestination(IPAddress(addr.IP), Port(addr.Port))
case *net.UDPAddr:
return UDPDestination(IPAddress(addr.IP), Port(addr.Port))
default:
panic("Unknown address type.")
}
}
// TCPDestination creates a TCP destination with given address
func TCPDestination(address Address, port Port) Destination {
return &tcpDestination{address: address, port: port}
}
// UDPDestination creates a UDP destination with given address
func UDPDestination(address Address, port Port) Destination {
return &udpDestination{address: address, port: port}
}
type tcpDestination struct {
address Address
port Port
}
func (dest *tcpDestination) Network() Network {
return TCPNetwork
}
func (dest *tcpDestination) Address() Address {
return dest.address
}
func (dest *tcpDestination) NetAddr() string {
return dest.address.String() + ":" + dest.port.String()
}
func (dest *tcpDestination) String() string {
return "tcp:" + dest.NetAddr()
}
func (dest *tcpDestination) IsTCP() bool {
return true
}
func (dest *tcpDestination) IsUDP() bool {
return false
}
func (dest *tcpDestination) Port() Port {
return dest.port
}
func (dest *tcpDestination) Equals(another Destination) bool {
if dest == nil && another == nil {
return true
}
if dest == nil || another == nil {
return false
}
if !another.IsTCP() {
return false
}
return dest.Port() == another.Port() && dest.Address().Equals(another.Address())
}
type udpDestination struct {
address Address
port Port
}
func (dest *udpDestination) Network() Network {
return UDPNetwork
}
func (dest *udpDestination) Address() Address {
return dest.address
}
func (dest *udpDestination) NetAddr() string {
return dest.address.String() + ":" + dest.port.String()
}
func (dest *udpDestination) String() string {
return "udp:" + dest.NetAddr()
}
func (dest *udpDestination) IsTCP() bool {
return false
}
func (dest *udpDestination) IsUDP() bool {
return true
}
func (dest *udpDestination) Port() Port {
return dest.port
}
func (dest *udpDestination) Equals(another Destination) bool {
if dest == nil && another == nil {
return true
}
if dest == nil || another == nil {
return false
}
if !another.IsUDP() {
return false
}
return dest.Port() == another.Port() && dest.Address().Equals(another.Address())
}